Gameplay: Misses Due to Dodge/Defense in Combat Logs

Suggestions the development team does not plan to act on
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SignedName
Posts: 141
Joined: Wed Nov 24, 2021 3:11 am

Gameplay: Misses Due to Dodge/Defense in Combat Logs

Post by SignedName »

Misses that happen due to target dodge/defense values provide a message saying that they dodged the attack, rather than the attack missing outright. Something like "You attack X with Y. He/She dodged out of the way." and "X attacked you with Y, but you managed to dodge out of the way." Helps inform the player as to whether it's just good/bad luck or the result of a skill/status effect/etc. and gives them something tangible that shows the value of the skills they bought.
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Kandarin
Posts: 572
Joined: Sat Aug 07, 2021 12:10 am

Re: Gameplay: Misses Due to Dodge/Defense in Combat Logs

Post by Kandarin »

It'd be better to not thematically lock down what defense represents in this way, since narratively it includes genuine agility (Dodge the skill, defense enchants) and things that hamper the accuracy of your opponent (Terrifying Aura, Blur)
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