Gameplay: Harvesting Bonuses

Suggestions the development team does not plan to act on
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SignedName
Posts: 141
Joined: Wed Nov 24, 2021 3:11 am

Gameplay: Harvesting Bonuses

Post by SignedName »

Bonuses for harvesting based on various criteria. A list of potential examples below.
  • Harvesting Wood costs 1 less AP if you have an Axe or Hatchet in your inventory
  • Harvesting Grave Dirt costs 1 less AP if you have a Shovel in your inventory
  • Harvested Pistols will not be below Average quality if you have Gunsmithing
  • Harvested Short Bows will not be below Average quality if you have Bowyer
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Nova
Posts: 36
Joined: Wed Nov 24, 2021 3:38 am

Re: Gameplay: Harvesting Bonuses

Post by Nova »

What about gunsmiths and bowyers harvesting weapons in order to fix them for xp?
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kylinn
Posts: 26
Joined: Wed Nov 24, 2021 4:13 pm

Re: Gameplay: Harvesting Bonuses

Post by kylinn »

Yeah, harvesting components being easier if you have a particular item seems cool.

But - as a long-time smith/bowyer/gunsmith I agree that I would definitely *not* want to harvest only weapons that are average or above. Gimme those Destroyed items to fix up!
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Kandarin
Posts: 572
Joined: Sat Aug 07, 2021 12:10 am

Re: Gameplay: Harvesting Bonuses

Post by Kandarin »

This would be a lot of complexity codewise for a very niche mechanic.
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