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Gameplay: Harvesting Bonuses

Posted: Tue Dec 14, 2021 6:44 am
by SignedName
Bonuses for harvesting based on various criteria. A list of potential examples below.
  • Harvesting Wood costs 1 less AP if you have an Axe or Hatchet in your inventory
  • Harvesting Grave Dirt costs 1 less AP if you have a Shovel in your inventory
  • Harvested Pistols will not be below Average quality if you have Gunsmithing
  • Harvested Short Bows will not be below Average quality if you have Bowyer

Re: Gameplay: Harvesting Bonuses

Posted: Thu Dec 16, 2021 2:30 pm
by Nova
What about gunsmiths and bowyers harvesting weapons in order to fix them for xp?

Re: Gameplay: Harvesting Bonuses

Posted: Thu Dec 16, 2021 11:35 pm
by kylinn
Yeah, harvesting components being easier if you have a particular item seems cool.

But - as a long-time smith/bowyer/gunsmith I agree that I would definitely *not* want to harvest only weapons that are average or above. Gimme those Destroyed items to fix up!

Re: Gameplay: Harvesting Bonuses

Posted: Mon Jan 31, 2022 8:52 pm
by Kandarin
This would be a lot of complexity codewise for a very niche mechanic.