Suggestions the development team does not plan to act on
- Posts: 141
- Joined: Wed Nov 24, 2021 3:11 am
Bonuses for harvesting based on various criteria. A list of potential examples below.
- Harvesting Wood costs 1 less AP if you have an Axe or Hatchet in your inventory
- Harvesting Grave Dirt costs 1 less AP if you have a Shovel in your inventory
- Harvested Pistols will not be below Average quality if you have Gunsmithing
- Harvested Short Bows will not be below Average quality if you have Bowyer
- Posts: 36
- Joined: Wed Nov 24, 2021 3:38 am
What about gunsmiths and bowyers harvesting weapons in order to fix them for xp?
- Posts: 26
- Joined: Wed Nov 24, 2021 4:13 pm
Yeah, harvesting components being easier if you have a particular item seems cool.
But - as a long-time smith/bowyer/gunsmith I agree that I would definitely *not* want to harvest only weapons that are average or above. Gimme those Destroyed items to fix up!
- Posts: 572
- Joined: Sat Aug 07, 2021 12:10 am
This would be a lot of complexity codewise for a very niche mechanic.