Gameplay: Morality and Infusion

Suggestions for game development and improvements. One suggestion to a thread, please.
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SignedName
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Joined: Wed Nov 24, 2021 3:11 am

Gameplay: Morality and Infusion

Post by SignedName »

Suggestion: changes in MO also contribute to Infusion.

The idea is this- for each point of MO change from an action, infuse the same amount in the same direction. This fixes some illogical actions, like infusing a tile to Good by removing power, or attacking other Good characters, and rewards players for acting in a way befitting their alignment. Characters in Unaligned Factions do not infuse based on changes to morality, as they are dedicated to Moral Freedom™ and can do whatever they want. Also, to prevent double-dipping in Unaligned territory (i.e. extra de-infusion by infusing to both Good and Evil at the same time), Unaligned tiles are not affected by MO shifts. Additionally, Arcane Books infuse to Unaligned instead of Evil/Good when they cause a change in morality (even for Unaligned characters/tiles)- same for using Arcane weaponry as Good/Evil (Clockwork Cannon excepted).

Other adjustments to make this more impactful could be:
-Removing the MO loss for Evils attacking Evils (but reintroduce the loss for killing Neutrals and Evils [-2/-1 respectively], and increase the loss for killing Good [-4])- encourages Demons to hunt down Neutrals and Goods (especially Goods) instead of Evils.
-Holy/Unholy attacks increase MO shifts by 50%, as they are innately cleansing/corrupting. Note that this doesn't benefit demons attacking other evils with Unholy, as they do not lose MO for doing so, and Angels attacking other Goods will actually lose more morality if they use Holy attacks.
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