Search found 468 matches

by Goliath
Thu Aug 18, 2022 1:18 pm
Forum: Closed Bug Reports
Topic: Spell API does not produce valid output
Replies: 1
Views: 56

Re: Spell API does not produce valid output

Fix is pending deploy.
by Goliath
Thu Aug 18, 2022 12:12 pm
Forum: The Panopticon
Topic: Argavyon's Nexus Tweaks
Replies: 57
Views: 11364

Re: Argavyon's Nexus Tweaks

Should be fixed now
by Goliath
Wed Aug 17, 2022 12:55 pm
Forum: Closed Bug Reports
Topic: No MP recovered with Death Touch
Replies: 1
Views: 45

Re: No MP recovered with Death Touch

The Lich's Death Touch skill now starts at a base damage of 5 points and reaches a cap at 15 points of damage. MP recovered is now random - between 1 and 3 MP per hit. -- https://www.nexusclash.com/viewtopic.php?f=2&t=3883 I gained nothing when I was Death Touching two below lvl 9 characters. M...
by Goliath
Tue Aug 16, 2022 7:53 pm
Forum: Suggestions Dump
Topic: (Draft)Skills-Sniper of the Creeping chill (Void Walker)
Replies: 2
Views: 62

Re: (Draft)Skills-Sniper of the Creeping chill (Void Walker)

VW is getting a major overhaul soon.
And there's no plans to give it such massive buffs just before the class gets overhauled.
by Goliath
Tue Aug 16, 2022 2:23 pm
Forum: Suggestions
Topic: Skills: Song of the Word Rework
Replies: 3
Views: 78

Re: Skills: Song of the Word Rework

As a Spell/Song Archon player, I really love the idea of making SotW better integrated with the rest of the kit, and would love to see some exploration on the idea. This implementation, however, fails on the following points: - It forces an awkward build to unlock Chorus + all words - It kills the ...
by Goliath
Tue Aug 16, 2022 8:18 am
Forum: Suggestions
Topic: Skills: Song of the Word Rework
Replies: 3
Views: 78

Re: Skills: Song of the Word Rework

It never made much sense for Song of the Word to be a child skill of Word of Recall, and I think it makes more sense for it to be a child of Archon's entry skill, Divine Vengeance. With Divine Vengeance's ability to summon words, Song of the Word could also be redesigned around this mechanic. The i...
by Goliath
Sun Aug 14, 2022 1:41 pm
Forum: Closed Bug Reports
Topic: Boon of Tholagru Became Booze
Replies: 4
Views: 83

Re: Boon of Tholagru Became Booze

Repth wrote: Sun Aug 14, 2022 12:21 pm I am adding descriptive text for consumables. That's probably what screwed this up.
There was a backend bug that was triggered by adding said descriptions. Fix pending deploy.
by Goliath
Thu Aug 11, 2022 10:04 am
Forum: Suggestions
Topic: Game Play - New Player Starting Area
Replies: 10
Views: 296

Re: Game Play - New Player Starting Area

Instead of a separate area, why not have them spawn in more defensible/walled-off areas that aren't completely locked away from the rest of the game? For example, we currently have "bubbles" on the west and north-east ends of Cordillera. If there were a couple more for Mortals to have an ...
by Goliath
Thu Aug 11, 2022 7:27 am
Forum: Suggestions
Topic: Game Play - New Player Starting Area
Replies: 10
Views: 296

Re: Game Play - New Player Starting Area

Mechanic discussion is meant to discuss existing mechanics; this is a suggestion
Moving it accordingly
by Goliath
Wed Aug 10, 2022 9:15 pm
Forum: The Panopticon
Topic: [Forum Event] MAD LIBS BLITZ!
Replies: 18
Views: 523

Re: [Forum Event] MAD LIBS BLITZ!

Someone here should get the reference
You are standing inside of [TABLE]. There is a [TABLE]. It is [TABLE]. There are [TABLE]. Bright [TABLE]. Countless [TABLE]. The [TABLE]. A few of the [TABLE]. Small [TABLE]. [TABLE]. [TABLE].