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Nexus Clash :: View topic - Flaming Weapons Ignite Targets
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Flaming Weapons Ignite Targets

 
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Lagn
Active Member
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Joined: May 12, 2010
Posts: 486

PostPosted: Tue Dec 22, 2020 3:28 am    Post subject: Flaming Weapons Ignite Targets Reply with quote

Suggestion- Attacks that do Fire damage have a 10% chance to set the target On Fire for 5 Status Ticks, dealing 3 Fire damage per tick. Flamethrowers and Torches have double the chance to light their target on fire. Resistance reduces the chance of being ignited, and immunity makes you immune to it. The status can be removed by swimming in water (swimming in fire, however, sports of 50% chance of being ignited, and lava a 10% chance). Taking on a non-solid form (such as Cloak of Water or Wisp Form, i.e. anything that allows you to Seep) also ends the effect/prevents it from being applied.
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Kandarin
Dreamweaver
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Joined: Jan 19, 2010
Posts: 2144
Location: Charlotte's Bakery University

PostPosted: Thu Mar 04, 2021 2:16 pm    Post subject: Reply with quote

Fire has a different capstone ability.
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