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Nexus Clash :: View topic - Allow magical (renamed) items to be destroyed
Posted: Mon Feb 24, 2020 7:30 am Post subject: Allow magical (renamed) items to be destroyed
As brought up on discord:
Magical items have always had an unintended pay-to-win aspect: they cannot be destroyed and removed from your inventory.
This makes it a valuable advantage to place on your weapons and armour, especially as a counter to things like weapon breaker.
However, the solution is already in the game: memories of a past life.
When a renamed item is about to be destroyed, convert it into a memory of a past life instead.
This will take advantage of a game mechanic that is minimally used (since it's centred mostly around new breaths). _________________ aav-ann
But...
This thread is already about making named items destructible without having the credits be lost forever. The explanation on how to do that is on the thread OP, even.
If I'm interpreting correctly (and I may not be) the problem is people putting enchantments on named things? Is this actually a problem? Weapon Breaker has always seemed pointless and Acid spell armour degradation seems to be rare.
The credit-name things I have that I wouldn't want destroyed are a renamed Pair of Leather Sandals (AKA a Tattered Yellow Robe, a Pair of Leather Sandals) that I used credits for and a Longbow that was gifted IIRC. I'd prefer to keep these and forego enchantments. The Sandals in theory cannot be destroyed. The Longbow does degrade in quality during use but I cannot speak to its possible destruction.
Wouldn't it be simpler to disallow enchanting on named things? I know this can be done because I have a quest-reward weapon called Grim Reaper Scythe which cannot be enchanted. And I know that Frozen Gauntlets only seem to be able to hold 3 enchants or thereabouts. So presumably there's an enchant counter on items that could be set to zero for anything named.
EDIT: Pants on fire. I have 2 other named weapons from RP players. Perhaps another solution to this would be to create a name enchant mechanism rather than going via the credit store? Possible loss of credit but democratization in that all things can be named and there is no need for a special credit-purchased indestructible status? _________________ Cheers,
But...
This thread is already about making named items destructible without having the credits be lost forever. The explanation on how to do that is on the thread OP, even.
But a Memories of Past Life item just sits in your inventory or footlocker being undeletable and having the name of something you used to have. You can't drag the name over onto another object.
SkullFace wrote:
If I'm interpreting correctly (and I may not be) the problem is people putting enchantments on named things?
I think the problem is that Named Objects can't be completely destroyed. So a way to prevent an item from being destroyed and removed from one's inventory is to name it.
SkullFace wrote:
Wouldn't it be simpler to disallow enchanting on named things?
Speaking as an Enchanter - No, please! When I enchant an item for the faction, I want to give it a unique name (like "Police-Issue Zappy Longbow") so folks can know what it is. Taking away the ability to name enchanted items would be just awful - there would be no way to tell one enchanted item from another without having a magic-user removing each one from the safe and looking at them. And it would take away so much uniqueness from enchanted objects.
SkullFace wrote:
Perhaps another solution to this would be to create a name enchant mechanism rather than going via the credit store? Possible loss of credit but democratization in that all things can be named and there is no need for a special credit-purchased indestructible status?
Back in the original Nexus we used a special Enchant to name objects, as I recall. The main issues with doing that would be that it would take up an enchant slot (unless the system was rejiggered so Name enchants don't count against the total) and that items could only be named by asking a favor from a local enchanter. I like the flavor of letting people name their items.
*shrug* Maybe the solution could be letting the name be 'saved' and reassigned to another item. Sure, your "Armor of the Gods, a leather cuirass" is gone, but you can put the name on another object for free. Would that be code-able?
Joined: Jan 19, 2010 Posts: 2143 Location: Charlotte's Bakery University
Posted: Mon Feb 24, 2020 5:39 pm Post subject:
Kylinn wrote:
SaltedSalmon wrote:
But...
This thread is already about making named items destructible without having the credits be lost forever. The explanation on how to do that is on the thread OP, even.
But a Memories of Past Life item just sits in your inventory or footlocker being undeletable and having the name of something you used to have. You can't drag the name over onto another object.
This may have slipped most people's attention with all the other stuff that was in the patch where this was added, but as of early 2018 onward you can. You can go to a Euphoria Asylum in Elysium or Dark Sanitarium in Stygia and "recall the memory" to put the name on a new object.
This may have slipped most people's attention with all the other stuff that was in the patch where this was added, but as of early 2018 onward you can. You can go to a Euphoria Asylum in Elysium or Dark Sanitarium in Stygia and "recall the memory" to put the name on a new object.
Joined: Jul 05, 2011 Posts: 608 Location: Behind you
Posted: Wed Jul 22, 2020 3:41 pm Post subject:
Sooo exactly what advantage does not deleting named items give you that makes it so "play to win"? e.g.- a weapon's accuracy is reduced to useless until it's repaired anyway. At that point it's no different to any other item. You need to get it repaired to make it useful again. How is this any different from an unnamed item being deleted and then you just need to get it remade and you're back to where you were? I really see no point in this suggestion other than burning credits and screwing people who don't have time to check their toons a lot and might miss an item's decay or who are in small guilds without a smith of some sort. _________________ DS Vengence (10321)|Exar Kun (9839)|Odysseus (6385)|Sac II (3599)|Secundus Nulli (3900)|Spécïâl Chàrăcŧẽr (6153)|Darth Bane (5067)|The occasional shadow (4078)|Ventis Secundus (3858)
I really see no point in this suggestion other than burning credits and screwing people who don't have time to check their toons a lot and might miss an item's decay or who are in small guilds without a smith of some sort.
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