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Nexus Clash :: View topic - Gameplay incentives to fight members of the Adamant Kinship
Posted: Sun Apr 12, 2020 10:19 pm Post subject: Gameplay incentives to fight members of the Adamant Kinship
Lore-wise, the Adamant Kinship are sworn against every Elder Power at once and're insurgent to them and the factions that loosely follow.
But there isn't much representation of this ingame. Sure, they can't be in a faction, but there's no way for factions to actually benefit from their suppression. Not that I'm saying Kinshippers are beating-over factions on the daily, but there should be more enmity in terms of the mechanics.
1) Members of the Adamant Kinship should automatically be flagged as 'Hostile' to any factioned player. Killing an Adamant Kinship character should award the faction 1 renown, the same as for 1-way hostiled factioned characters.
2) MO should be unaffected for those that attack and/or kill members of the Adamant Kinship (except for other Kinshippers themselves, ideally). It does not make sense for Namm to punish characters for fighting those who are expressly against him. You could argue it should be incentivised through morality by the relevant Elder Powers to you if anything, but on the off chance that's a little abusable I'd recommend all attacking actions on them giving you a +-0. (Obvious note - I am not saying members of the Adamant Kinship shouldn't gain or lose MO for attacking people!)
As the Adamant Kinship is generally most popular with mass-murderers and 'as tough to kill as possible' deathfarmers, it also makes sense gameplay-wise for the number of characters which have them as valid targets (regardless of their MO at the time) to be expanded. This does incentivise more combat with AK characters, but since the AK is exclusively a combat-focused guild in terms of stats (and hence isn't very popular with more peaceful/low-key ferals anyways), I don't think that's any downside.
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