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Nexus Clash :: View topic - Redeemed morality discussion
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Redeemed morality discussion

 
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Polymphus
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Joined: Jan 30, 2010
Posts: 197

PostPosted: Wed Apr 27, 2016 10:46 pm    Post subject: Redeemed morality discussion Reply with quote

I'm not throwing out a specific skill here (iirc I posted one called Scars of the Flagellant years ago but it got shot down for p convincing reasons) but the Redeemed has a serious issue that is stopping people from playing it:

all the powerful Redeemed skills cost MO, but the class has no real way of getting its morality back. This issue is compounded by the fact that Redeemed are supposed to be a factionless wandering class, capable of surviving outside a stronghold: healing is the #1 way to get your MO back up into the white, and it just isn't a reliable option without factionmates around.

The class that is least-capable of getting its MO back up is the one that spends it the most. A wandering Redeemed is basically consigned to spending half their time fixing generators like a post-apocalyptic repairman.

My original suggestion was the ability to trade HP for MO, but that wasn't really workable. That doesn't mean that the issue with the class stops being an issue, though. What I'm looking for is a broader discussion of the place of Redeemed in the current morality system, and ways to fix them and make them more viable. Anybody got any good ideas for changes to the class and/or the morality system that would work to this end?
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Shadok
Nexus Fixture
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Joined: Aug 15, 2010
Posts: 3955
Location: Gehenna (Earth Branch)

PostPosted: Thu Apr 28, 2016 1:45 am    Post subject: Reply with quote

Have you ever worn your Mask of the Penitent? Last breath I ran a Redeemed and frankly the mask allowed me to both soak up assault and recover MO at the same time.

I also found that killing demons helped to gain MO, so raid scenarios were never an issue.
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Wozzy
Misinformation Meme Machine
Misinformation Meme Machine


Joined: Oct 16, 2012
Posts: 812

PostPosted: Thu Apr 28, 2016 3:51 am    Post subject: Reply with quote

...and that skill basically does trade HP for MO. Just park yourself outside for the night, throw on your sleep-mask, and let some wandering players/zombies take care of the rest.
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- Officer Horwood frowns. "A fallen angel and a redeemed demon. This looks like the start of a bad joke."
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Kharn
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Joined: Jan 20, 2010
Posts: 748

PostPosted: Thu Apr 28, 2016 8:16 am    Post subject: Reply with quote

I happen to be an expert in everything related to Redeemeds, having played the bad redeemed (the hand to hand one, archery redeemeds are fine) and Mask of the Penitent (and maybe Engineering if you're a fuckass like me) are all you need to keep yourself in the white as far as morality goes

See a demon? Pop your fancy masks, lose MO, hit him, MO comes back!

See an angel? Pop your fancy masks, lose a LOT of MO, hit him, continue losing MO, fall, grind power restored until you have 27 MO, put on your penitent mask and find a petwall.

basically what I'm saying is use your penitent mask. It's real good. Also, Redeemed got kind of forgotten in the switch from "actions give you +1 or -1 MO absolutely" to "If you hit a guy real hard you lose a fuckton of MO" system. If the Penitent mask could be changed to reflect that it would be an excellent quality of life changed for redeemeds

btw i'm still sick so don't expect sense
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Teksura
Nexus Fixture
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Joined: Dec 17, 2009
Posts: 5580

PostPosted: Thu Apr 28, 2016 11:27 am    Post subject: Reply with quote

Kharn wrote:
If the Penitent mask could be changed to reflect that it would be an excellent quality of life changed for redeemeds



Ahh ha ha. Ha ha. Ha.


Don't you dare start that again.
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