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Posted: Tue Nov 24, 2015 4:15 pm Post subject: Enhanced Senses for 60 CP
ES as a 60 CP myrmidon skill seems fairly expensive. Is it more an AP saving skill or is it really informational?
At night with lights on, a building tile will reveal moving shadows. In the day, lights on, the tile tells you nothing.
Now if you had ES, would this location give more info, urging you to step inside the building? Or would you need to guess based on what you know of buildings people like to stay in?
If you need to guess no matter what, deciding to enter or to move on, if analog pvp still beats digital, then ES is an AP saving skill that forgoes a few searches and is best for that corner stepping VW.
Indeed ES only tells you if someone is hiding on the current tile you are. If you are outside a tile and somebody is hiding inside, it will not give you any information about it, you would only see the character if you step inside. _________________ With me, always.
Shadows only show up when it's night AND lights are on AND someone is inside the building AND they are not hiding. They're valuable for hunting, but it's not reliable. ES doesn't give you more info unless you step inside, but it means that you can actually poke around from building to building without wondering if you should keep searching. VWs do benefit from it the most, but it's still great for pretty much everyone else. (And while Meditation is not wonderful, it's not a bad skill in its own right.)
The only caveat I would offer is that you may consider skipping it if you're going to become a Revenant, since their Animus of the Wolf & Bat grant ES. (And their nightly regen devalues Meditation a bit as well.)
Joined: Aug 15, 2010 Posts: 3955 Location: Gehenna (Earth Branch)
Posted: Tue Nov 24, 2015 11:42 pm Post subject:
Just for perspective: The Myrm is currently the most underpowered of the tier 2 melee classes. However it is also one of the most popular and players of it tend to spend the least time in tier 2.
This is almost entirely due to ES and it's ability to add targets which the Myrm would otherwise not know about. _________________
"Oh, sorry, thought I was in a Vault of Enlightenment, not someone's booze cabinet." -Kharn
Just to add: Targets you find with ES tend to be, on average, significantly better than those you find by checking shadows.
However, I honestly didn't get much mileage out of ES on my then myrm now revenant. Maybe just bad luck or maybe I never developed the knack for checking the right buildings, but in the end I stopped going inside and just looked for shadows/stray zombies.
It probably won't work anymore. Early in this breath I would also find many targets a day via ES on my myrm. 5 per cycle sounds about right. Currently, same alt, an ES with WoL and all the offensive skills (less ap spent hunting/killing), can consider himself lucky if he finds a single person in an ap cycle. _________________ Tanks for everything.
Meditation on a Revenant: You'll be happy you have it when you forget to wait until night to respawn, or get stuck with certain demonic damage-on-action attacks and need to get back to the safety of your SH. _________________ My Characters
That doesn't make much of a case for it. Planning ahead and not making basic goofs is cheaper than character points.
e: I actually ended up taking it on my Rev anyways because I didn't expect to use repairable weapons on that character and had to spend the points on something to get to T3. If I could go back I would have spent all of that on the Smithing tree instead, though, since I eventually learned it anyways.
And this is on a character with three and a half CP badges, so he's already got some leeway to take dumb stuff. A fresh character wouldn't.
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