Nexus Clash




Don't have an account yet? You can create one. Registered players can create up to three free characters to battle, team up with your friends and explore the worlds of the Nexus! To create a character once you have registered, click on Game Map at the top of the page.
Nexus Clash :: View topic - [Levelling] Change the system?
 Forum FAQForum FAQ   SearchSearch   UsergroupsUsergroups   ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

[Levelling] Change the system?

This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    Nexus Clash Forum Index -> Suggestions Dump
View previous topic :: View next topic  
Author Message
So Very Sorry
So Very Sorry

Joined: Jan 19, 2010
Posts: 3720

PostPosted: Thu Nov 12, 2015 4:03 pm    Post subject: [Levelling] Change the system? Reply with quote

Got this idea while reading the "Increase the Level Cap" thread. Just throwing it out to see what people think.

What if instead of the traditional 1AP, 1HP, 1MP gain as you progress levels, you could trade in your CP for other stats at the cost of x CP for y stat.

5CP = +1 AP
10CP = +1 Dodge vs Ranged
etc. (numbers to be balanced by someone better at it than I)

You'd get a few more CP when you level, enough to add +1AP, +1HP, +1MP if you want, in addition to the current CP gains. But maybe you want to give up some actions to be able to take more damage. Or give up health for more magic. Kinda like in the old, old Final Fantasy games.

Or you could go for your cool skills and keep your stats at their initial levels, making you more powerful for a shorter amount of time each AP cycle, and more squishier.

I think this would lead to even more variety in builds and might be an interesting change. And it could even be used to tamper down levels beyond 30 if the costs for each stat go up at that point.
Back to top
View user's profile Send private message
Active Member
Active Member

Joined: May 12, 2011
Posts: 116

PostPosted: Fri Nov 13, 2015 8:58 pm    Post subject: Reply with quote

First concern: people ignoring extra HP (which is only useful for specific characters) in exchange for more skills. People ignoring extra MP in exchange for more skills. People who are online all the time, and thus don't need higher AP caps, ignoring those boosts for extra skills.

Second concern: CP-cheap builds (if any exist anymore) being used to gain more, possibly absurd, levels of HP/MP/AP. Depending on how it is handled and possibly capped, it could be possible for a character to end up with 200HP or 300HP.

Third concern: it will either be balanced to the point where HP/MP/AP is cheap (and thus giving up one or two skills means a massive stat buff) or where HP/MP/AP is expensive (and thus giving up a few HP results in an entire skill or two).

Additional concern: new players, who don't know that you are "supposed" to increase HP/MP/AP, will end up spending that extra CP on skills (the most obvious choice) and end up dissatisfied when they keep dying and hardly progress at higher levels. And once they learn what they are "supposed" to have done, they're now forced to spend an entire level or two boosting only their stats, not getting new skills, to make up the difference.

The automatic stat boosts on each level are there to give a good baseline on what a character of a specific level is supposed to have. I have no problem with skills which generate more stats (Stamina) or even less stats (Shadow of the Dust) but I think that completely doing away with stat boosts is just asking for trouble. At best, it will involve people gaming the system and causing confusion to new players. At worst, it could result in a stupidly absurd level of game-breaking capability, such as a Lightspeaker dumping a ton of CP into MP-buffs and being capable of building up such a large supply that they could simply summon a huge number of pets at any time.

Sure, the worst abuses could be avoided with careful CP/stat balancing, but what exactly is gained with such a system that is worth that sort of work?
Back to top
View user's profile Send private message
Display posts from previous:   
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    Nexus Clash Forum Index -> Suggestions Dump All times are GMT - 7 Hours
Page 1 of 1

Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

Powered by phpBB © 2001, 2005 phpBB Group
Forums ©
Credit: Site homepage artwork (C) 2017 Acaisha Buffo
Character creation and raid ticker icons by Lorc and Delapouite at
Original Nexus War classes, powers, and lore copyright 2003 - 2021 Brandon Harris ( used with permission.
PHP-Nuke Copyright © 2005 by Francisco Burzi. This is free software, and you may redistribute it under the GPL. PHP-Nuke comes with absolutely no warranty, for details, see the license.