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Nexus Clash :: View topic - [Interface] Game Interface changes
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[Interface] Game Interface changes
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Teksura
Nexus Fixture
Nexus Fixture


Joined: Dec 17, 2009
Posts: 5580

PostPosted: Wed May 08, 2013 11:43 pm    Post subject: Reply with quote

If this is ready, I can just push it straight to finalized suggestions. Any objections?
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Dissident
Active Member
Active Member


Joined: Jan 19, 2010
Posts: 464

PostPosted: Thu May 09, 2013 12:45 am    Post subject: Reply with quote

The colors are off but I'm merely suggesting layout and item/panel placing anyway. I'm lazy Laughing
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Teksura
Nexus Fixture
Nexus Fixture


Joined: Dec 17, 2009
Posts: 5580

PostPosted: Wed Jul 03, 2013 8:12 pm    Post subject: Re: [Interface] Game Interface changes Reply with quote

Dissident wrote:
Since I heard Breath IV code is getting reworked, I think it could use a more efficient interface...

So let's ressurect an old thread:
http://nexusclash.com/modules.php?name=Forums&file=viewtopic&t=5998

At 1600x900, this is what I see when playing NexusClash:
http://i.imgur.com/ybBgwBf.png

It looks better when I'm using 1920 x 1080 but if at 900px you have to scroll down for the majority of the skills, imagine it with 1024x768px. Interface should be intuitive and if the first thing I do when I log on is scroll down, there's something wrong with it.

Here's the current proposal:


open this link in a new tab to check if it fits your computer's resolution.

PROPOSED CHANGES
- Split the description panel into 'OCCUPANTS' and 'DESCRIPTION'
- Make the OCCUPANTS a scrolling window.
- Put the DESCRIPTION under the MAP.
- Put a direct link (Maybe a mibbit link) to #Clash to help newbies.
- Include TARGET'S INFORMATION under the Map Description.
- Try and put all links together. (like pets, inventory, etc.)

if we get enough interest, I could continue tweaking on it and stop being lazy



Ok. I'll pass this to Bob.
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