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Nexus Clash :: View topic - Patch Notes - 21st December
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Patch Notes - 21st December

 
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Rincewind
So much universe and so little time
So much universe and so little time


Joined: Jan 19, 2010
Posts: 1135

PostPosted: Sun Dec 20, 2020 5:23 am    Post subject: Patch Notes - 21st December Reply with quote

The Nexus has been updated once again! The changelog is detailed below Smile

Events
* Merry Christmas! For this Nexmas season, journey to the chaotic realm of Kaleidoscopia, which is once again open and saturated with Nexmas magic! There isn't a competition over the land of Chaos this year, but it is full of Christmas Presents and other festive items that can easily be found by searching anywhere in the plane! Happy hunting and good luck! Portals are located at 4,38 Laurentia, 26,18 Elysium and 7,2 Stygia.
* Candy Corn acquired during this year's Halloween event can now be spent by traveling to the Watcher Keep (15,21) in Stygia and hurling the Candy Corn into the Pit of Azazel. This will provide rewards, with odds skewed based on how much corn you threw into the Pit.
* Combat actions taken in the Great Ziggurat Challenge will no longer shift your morality.

Factions
* Custom rank names now exist in the Nexus. Faction leaders may edit their factions to change the titles of Leader, Lieutenant, Veteran and Initiate to whatever they like.
* Faction leaders may now search safe logs sorted by specific characters.

Major Bugs
* Resolved an issue where items that had Lighten enchants and lost them gained previously nonexistant weight.
* Hand of the Necromancer now works with any spell attack source of Death damage, including Rods of Magic.
* Planar Screen now correctly treats Amaravati as a neighborhood in Elysium.

Minor Bugs
* Fixed an issue that caused some Halloween pets to appear long after the event ended.
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Repth
Lore Developer
Lore Developer


Joined: Jan 31, 2012
Posts: 1053

PostPosted: Sun Dec 20, 2020 8:56 am    Post subject: Reply with quote

The Candy Corn event works in staging but not on live, sorry for the inconvenience, we're working on tracking this down.
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Kandarin
Dreamweaver
Dreamweaver


Joined: Jan 19, 2010
Posts: 1963
Location: Charlotte's Bakery University

PostPosted: Sun Dec 20, 2020 10:51 am    Post subject: Reply with quote

Kaleidoscopia gates are now open! They are located at 4,38 Laurentia, 26,18 Elysium and 7,2 Stygia. I've edited the original post accordingly.

We've narrowed down a cause for the candy corn issue, which has some other implications; basically, everything that changed in one very specific frontend file isn't applying on live. This means:
- The interface button to use the candy corn toss isn't appearing when it should (though the functionality for it works).
- Custom ranks aren't appearing in the main page view of your character (by your AP, MP, guild, etc) even though they're appearing fine in rosters and character pages and the ability to add and edit them works.
- Custom Nexmas descriptions in Kaleidoscopia aren't appearing (though other Nexmas features of 2020 Kaleidoscopia are).

I don't have an estimated time on the solution as that would involve making promises about the workload and availability of devs who aren't me.
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oath2order
Active Member
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Joined: Sep 14, 2014
Posts: 220
Location: Probably a Stronghold

PostPosted: Sun Dec 20, 2020 11:37 am    Post subject: Re: Patch Notes - 21st December Reply with quote

Rincewind wrote:
The Nexus has been updated once again! The changelog is detailed below Smile

Events
* Combat actions taken in the Great Ziggurat Challenge will no longer shift your morality.


Update of the month right here, fuck yeah. Thank you.
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Flume
Active Member
Active Member


Joined: Jan 20, 2010
Posts: 138

PostPosted: Sun Dec 20, 2020 4:44 pm    Post subject: Reply with quote

All three Kaleidoscopia portals are unenterable, returning my wizard to the origin point of each portal.
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Kandarin
Dreamweaver
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Joined: Jan 19, 2010
Posts: 1963
Location: Charlotte's Bakery University

PostPosted: Sun Dec 20, 2020 6:37 pm    Post subject: Reply with quote

The stuff that was not working is working now.
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TaylerIsh
Mortal
Mortal


Joined: Aug 14, 2020
Posts: 8

PostPosted: Fri Dec 25, 2020 8:50 am    Post subject: Reply with quote

I just can't hide in the new world. More precisely, the concealment is reset after some time without messages. This is normal?
(Google translate says hello)
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Kandarin
Dreamweaver
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Joined: Jan 19, 2010
Posts: 1963
Location: Charlotte's Bakery University

PostPosted: Sat Dec 26, 2020 11:15 am    Post subject: Reply with quote

TaylerIsh wrote:
I just can't hide in the new world. More precisely, the concealment is reset after some time without messages. This is normal?
(Google translate says hello)


Yes, this is a trait inherent to Kaleidescopia. It was added for a previous event but we didn't remove it for this one.
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sekki
Mortal
Mortal


Joined: Oct 10, 2020
Posts: 2

PostPosted: Sun Dec 27, 2020 2:26 pm    Post subject: Reply with quote

Was the fix for lighten enchants also meant to fix existing items that were affected? Or just items going forward?

(Asking because my current clothing items still have weight)
https://www.nexusclash.com/modules.php?name=Game&op=character&id=12703
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haliphax
Developer
Developer


Joined: Jan 31, 2010
Posts: 81
Location: Missouri, USA

PostPosted: Mon Dec 28, 2020 7:48 am    Post subject: Reply with quote

No, the fix for existing items wasn't ready yet. I'll try to get that knocked out and in the next patch, though!
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haliphax
Developer
Developer


Joined: Jan 31, 2010
Posts: 81
Location: Missouri, USA

PostPosted: Thu Dec 31, 2020 8:52 am    Post subject: Reply with quote

Fix for current items is in place. Thanks, Rincewind!
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