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Nexus Clash :: View topic - 2 Movement Skill Bruh Moments
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2 Movement Skill Bruh Moments

 
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Alyss
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PostPosted: Sun Nov 22, 2020 1:44 am    Post subject: 2 Movement Skill Bruh Moments Reply with quote

Okay, so these are technically buffs, but they don't make a huge difference - it's just that the movement skills in question make absolutely no common sense not to have these as features currently.

Doom Howler - Ghostwalk (Hovering): Can seep in and out through doors while the effect is active. Bruh, the incorporeal swiftness of Doom Howler is defeated by four planks of wood nailed together?

Fallen - Infernal Jets: Can cross 'Empty Sky' tiles and the Pit of Azazel. Honestly, Infernal Jets not giving all-terrain walking (i.e: Normal 1 AP basic costs for 2 AP movement areas) in general is odd, but not being able to cross sky at all is where I draw the line! It's such a small thing but B R U H it's jets! Jets that are referenced as being infernal, to be exact. How can jet propulsion not take them over a bit of open air?
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Badziew
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PostPosted: Sun Nov 22, 2020 6:36 am    Post subject: Re: 2 Movement Skill Bruh Moments Reply with quote

Alyss wrote:
Fallen - Infernal Jets: Can cross 'Empty Sky' tiles and the Pit of Azazel. Honestly, Infernal Jets not giving all-terrain walking (i.e: Normal 1 AP basic costs for 2 AP movement areas) in general is odd, but not being able to cross sky at all is where I draw the line! It's such a small thing but B R U H it's jets! Jets that are referenced as being infernal, to be exact. How can jet propulsion not take them over a bit of open air?


It makes some sense if they are not big jets (that turn the Fallen into a living rocket), but rather small jets attached to their feet - something similar to rocket-powered roller skates but with ability to ride on all types of surface, not only roads and pavements.
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sohdbrimks
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PostPosted: Sun Nov 22, 2020 6:49 am    Post subject: Reply with quote

Yeah I always imagined the Fallen sliding across the floor, I think it makes sense they can't cross empty sky
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Lychwood
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PostPosted: Sun Nov 22, 2020 12:48 pm    Post subject: Reply with quote

Quote:
small jets attached to their feet - something similar to rocket-powered roller skates but with ability to ride on all types of surface, not only roads and pavements.


I...need to rename my Fallen.

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Alyss
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PostPosted: Mon Nov 23, 2020 4:55 am    Post subject: Reply with quote

But the Fallen class art has honking great wings on it (they take up more space in the pic than Fallen themselves, which is a good metaphor for Fallen's presence in the game), I know they're not the be-all and end-all but it only makes their (more rare than not) completely flightless nature even stranger!
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Badziew
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PostPosted: Mon Nov 23, 2020 12:46 pm    Post subject: Reply with quote

Alyss wrote:
But the Fallen class art has honking great wings on it


Yes, but these wings do not really look functional to me, more like broken remnants of angelic body. Do you see any jets on them? Do you see any jets on Fallen's body? No. And this is, unfortunately, your answer.
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Kandarin
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PostPosted: Mon Nov 23, 2020 1:25 pm    Post subject: Reply with quote

It's worth mentioning that from a mechanics standpoint, Infernal Jets does not grant the ability to hit flying characters in hand to hand or melee.
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Trialist
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PostPosted: Mon Nov 23, 2020 4:04 pm    Post subject: Reply with quote

New HtH skill, Body Slam, does damage but ends the Infernal Jets bonus if it lands. Can only be used while Infernal Jets is granting its bonus.

Are there any places on the map where Infernal Jets really becomes useful? I can think of a few (if limited) situations where something like Water HC cloak would be useful, but the maps seem a bit small to be Jetting around outside Laurentia. Especially with the way the portals break up the other planes.
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