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Joined: Jan 31, 2010 Posts: 18 Location: Missouri, USA
Posted: Thu Jun 25, 2020 11:31 am Post subject: Dynamic ley lines
I would like to propose that a certain number (a minority, for sure) of ley lines be added to the game which are dynamic in nature. They would not regenerate, but would instead vanish once they were depleted, respawning in a random location at a later time.
That's about as concrete as the idea gets at this point, but I have been tossing around various aspects in the ol' noggin:
- Would they be standard holy/unholy/neutral, or some new kind with a fixed MP reward?
- Should they only "move" once they are depleted, or should they despawn at specific (or random) intervals?
- Should there be some nifty list of circumstances which would raise the likelihood of one spawning nearby? Could lead to some interesting play, but runs the risk of turning into "work". _________________ # haliphax
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