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Nexus Clash :: View topic - Dynamic ley lines
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Dynamic ley lines

 
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haliphax
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Joined: Jan 31, 2010
Posts: 18
Location: Missouri, USA

PostPosted: Thu Jun 25, 2020 11:31 am    Post subject: Dynamic ley lines Reply with quote

I would like to propose that a certain number (a minority, for sure) of ley lines be added to the game which are dynamic in nature. They would not regenerate, but would instead vanish once they were depleted, respawning in a random location at a later time.

That's about as concrete as the idea gets at this point, but I have been tossing around various aspects in the ol' noggin:

- Would they be standard holy/unholy/neutral, or some new kind with a fixed MP reward?

- Should they only "move" once they are depleted, or should they despawn at specific (or random) intervals?

- Should there be some nifty list of circumstances which would raise the likelihood of one spawning nearby? Could lead to some interesting play, but runs the risk of turning into "work".
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# haliphax

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Dissident
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Joined: Jan 19, 2010
Posts: 451

PostPosted: Thu Jun 25, 2020 6:05 pm    Post subject: Reply with quote

I think that's exactly how it is intended just hard to do because it's manually done?
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BobGeneric
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Joined: Nov 07, 2009
Posts: 1757

PostPosted: Thu Jun 25, 2020 8:01 pm    Post subject: Reply with quote

Something like this is in the works for Breath 5. See https://www.nexusclash.com/modules.php?name=Forums&file=viewtopic&p=91594#91594
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