Don't have an account yet? You can create one. Registered players can create up to three free characters to battle, team up with your friends and explore the worlds of the Nexus! To create a character once you have registered, click on Game Map at the top of the page.
Sorry, but 13 unholy + up to 13 supplemental damage on every attack for 0mp is way too powerful.
Adjust the CP cost, adjust the mp cost, or make it work more like Martial Spellcraft, or do something else to make it more balanced, but just dropping the mp cost entirely is too much. _________________ Bob Ross | Feral | 3628 - Catvom | Feral | 3627 - Haldos Jnr. | RRF | 3659 - MonkeyDawg | PoR | 3631 - A Speciality Priest of Tempus | Lawful Good | 4489
Retribution | Eternals | 9134 - Minsc | Scales of Namm the Vigilant | 9008
Dissident is correct that it would remain below-average because Corruptor lacks any weapon passives or stims at all apart from Conjure Sinews, and because supplemental damage is a gimped mechanic. It also represents an 150 CP cost to obtain; at that price it'd better be good.
It's kinda not the buff I'd choose, but at least it would make Combat Corruptor something that can rip through squishy characters (less well than Revenant for example - Corruptor also sports comparatively poor melee accuracy, but with added utility and doesn't inflict anything like a -soak on self of course).
13+13 sounds impressive but scales really poorly against even mundane armour soak. Corruptor's main hit could only go up to 20 fully-buffed (which takes some AP and MP in itself, especially if with Guiding Blade); if that sounds pretty good, it definitely isn't, almost every attacker AND tank build is above that without any buffs, never mind with. The +13 more than makes up for it against Mortals and chars with similar durability, but well, who can't take them? Including your pets.
Tainted Bond probably needs a rework or to be better-supported with other skills in the class, but making it free wouldn't make it OP tbh.
main issue with bond is rehashing its numbers without going crazy overboard always just leads to 'hex does the spell thing better'
while 13+13 supp for 0 looks rather poor on players (particularly tankish sorts cor's often left to deal with in raids), 31 on non-evil wards for 0 is pretty.. intense
(this space reserved for example of other opposed class that 30+'s wards for 0 to which i reply 'guess how long that's probably going to last')
in lieu of a particularly large question mark, if anyone could figure out a neat concept (or a variant of curr bond that works without being obscene), would consider such anyway
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum