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Tainted Bond

 
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Dissident
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Joined: Jan 19, 2010
Posts: 464

PostPosted: Sun Dec 08, 2019 4:49 pm    Post subject: Tainted Bond Reply with quote

Remove the MP cost of the attack totally.

Even if this was implemented it's still hardly worth spending the CP on. Yes don't buy this skill Laughing
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Alyss
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Joined: Nov 04, 2019
Posts: 70

PostPosted: Tue Dec 10, 2019 11:58 am    Post subject: Reply with quote

Agreed (at least in the spirit of any buff for it).
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catvom
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Joined: Jul 12, 2011
Posts: 358

PostPosted: Wed Dec 11, 2019 9:01 am    Post subject: Reply with quote

Sorry, but 13 unholy + up to 13 supplemental damage on every attack for 0mp is way too powerful.

Adjust the CP cost, adjust the mp cost, or make it work more like Martial Spellcraft, or do something else to make it more balanced, but just dropping the mp cost entirely is too much.
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Alyss
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PostPosted: Wed Dec 11, 2019 11:43 am    Post subject: Reply with quote

Dissident is correct that it would remain below-average because Corruptor lacks any weapon passives or stims at all apart from Conjure Sinews, and because supplemental damage is a gimped mechanic. It also represents an 150 CP cost to obtain; at that price it'd better be good.

It's kinda not the buff I'd choose, but at least it would make Combat Corruptor something that can rip through squishy characters (less well than Revenant for example - Corruptor also sports comparatively poor melee accuracy, but with added utility and doesn't inflict anything like a -soak on self of course).

13+13 sounds impressive but scales really poorly against even mundane armour soak. Corruptor's main hit could only go up to 20 fully-buffed (which takes some AP and MP in itself, especially if with Guiding Blade); if that sounds pretty good, it definitely isn't, almost every attacker AND tank build is above that without any buffs, never mind with. The +13 more than makes up for it against Mortals and chars with similar durability, but well, who can't take them? Including your pets.

Tainted Bond probably needs a rework or to be better-supported with other skills in the class, but making it free wouldn't make it OP tbh.
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Dissident
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Joined: Jan 19, 2010
Posts: 464

PostPosted: Wed Dec 11, 2019 6:46 pm    Post subject: Reply with quote

If that's too powerful then let me change my suggestion from no MP to:


    Character gains an additional +6 damage and +5% attack bonus. (Instead of getting supplemental damage.)

    Attacks that would normally hit the character fail 40% of the time. This does not stack with any other miss chance granted by other skills.

    Character gains a passive +10% defense bonus at all times

    An active skill that gives all your factionmate 10% defense bonus.
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Nayru
Highly Aloof Goddess
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Joined: Oct 22, 2016
Posts: 106

PostPosted: Thu Mar 12, 2020 1:29 am    Post subject: Reply with quote

think missed this bit of cheekiness before lol

main issue with bond is rehashing its numbers without going crazy overboard always just leads to 'hex does the spell thing better'

while 13+13 supp for 0 looks rather poor on players (particularly tankish sorts cor's often left to deal with in raids), 31 on non-evil wards for 0 is pretty.. intense

(this space reserved for example of other opposed class that 30+'s wards for 0 to which i reply 'guess how long that's probably going to last')

in lieu of a particularly large question mark, if anyone could figure out a neat concept (or a variant of curr bond that works without being obscene), would consider such anyway
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SkullFace
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Joined: Jan 19, 2010
Posts: 2390
Location: Mars

PostPosted: Thu Mar 12, 2020 1:53 am    Post subject: Reply with quote

Wild suggestion.

Spell functions as if cast (-1 soak on Ice etc). 2 MP per attack. +3 MP drain per attack vs wards.
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Nayru
Highly Aloof Goddess
Highly Aloof Goddess


Joined: Oct 22, 2016
Posts: 106

PostPosted: Thu Mar 12, 2020 2:41 am    Post subject: Reply with quote

technically the real wild bit would be just making it actually behave as a spell (i.e. up to 21 force focus), if paying 6-7 mp for it anyway

also cold spell effect isn't a real spell effect

that's the narrative and i'm sticking with it
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