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Nexus Clash :: View topic - [Advocate Skill] - Gospel
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[Advocate Skill] - Gospel

 
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Remilia
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Joined: Jun 13, 2011
Posts: 199

PostPosted: Sat May 12, 2012 12:03 pm    Post subject: [Advocate Skill] - Gospel Reply with quote

For 10 AP and 10 MP, the advocate is able to supply all faction members inside and outside the area with a single "Prayer" roll. The prayer roll is individual for each person.
This works even if the faction members do not have access to this skill (The song being a collective prayer of sorts)

As for fluff, it would fit to have angel strongholds filled with singing and chanting and for 'miracles' to be shared amongst those favored by the elder powers which they praise.
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Ragwortshire
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Joined: Jan 20, 2010
Posts: 585

PostPosted: Sat May 12, 2012 12:46 pm    Post subject: Reply with quote

This seems a *little* bit overpowered when you consider that Prayer answers can be really quite good sometimes. However, all things considered I think the randomness would make it unlikely for any truly strange things to happen unless there were several advocates each using this skill multiple times.

So I'm actually in favour of this. It seems like fun. Very Happy
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psyduck
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Joined: Oct 13, 2011
Posts: 226

PostPosted: Sat May 12, 2012 6:59 pm    Post subject: Reply with quote

I agree with this. Maybe bump up the ap a bit more? There are around 7 people in a small faction so probably bring it to 14ap (same as 7 people praying with devout)
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BobGeneric
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Joined: Nov 07, 2009
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PostPosted: Mon Jul 30, 2012 10:55 am    Post subject: Reply with quote

Promote, but probably not in the way you expect.
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Kandarin
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Joined: Jan 19, 2010
Posts: 1612
Location: Charlotte's Bakery University

PostPosted: Fri Oct 11, 2019 7:11 pm    Post subject: Reply with quote

The OP has nicely captured the concept (though not the content) of the B5 Advocate rework.
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