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Nexus Clash :: View topic - [Interface] Give Spellgems Own Inventory Section
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[Interface] Give Spellgems Own Inventory Section

 
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JackTheRipper
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PostPosted: Sat Sep 11, 2010 9:31 pm    Post subject: [Interface] Give Spellgems Own Inventory Section Reply with quote

See title. All those gems floating around in my inventory, with the option to misclick and spend CP to learn them makes me nervous. I'm sure there's probably a "are you sure" somewhere... haven't actually learned from one yet... but even if that's the case, give them their own section for the sake of tidiness. I know, I know... then the potions will want their own section, then the clothes will revolt and demand one as well, and where will it end...
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Orzo
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PostPosted: Sat Sep 11, 2010 9:56 pm    Post subject: Reply with quote

i've done this twice, it hasnt been harmful yet but its thrown my attempt at a successful skill order out of whack. There is no "are you sure" and clicking to charge my gems gets pretty tedious and dangerous right next to the learn buttons
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Mallich
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PostPosted: Sat Sep 11, 2010 10:49 pm    Post subject: Reply with quote

Why not simply leave the spellgems where they are, but move the "learn" option? Maybe a seperate drop-down listing all the spells that can be learnt at the far side of the "Spell Casting" pane? Or place the same drop-down on the Learn Skills page.

Oh, and replace all the current "Learn" buttons with "Explosive Murder"
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Ongewitter
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PostPosted: Sun Sep 12, 2010 12:37 am    Post subject: Reply with quote

Or just rename them to have Spellgem come first followed by its color?
They should all be sorted neatly next to one another then. This way it's just a huge block that you have to avoid, instead of the little traps we have now.
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Teksura
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PostPosted: Sun Sep 12, 2010 11:11 am    Post subject: Reply with quote

Ongewitter wrote:
Or just rename them to have Spellgem come first followed by its color?
They should all be sorted neatly next to one another then. This way it's just a huge block that you have to avoid, instead of the little traps we have now.


This is the existing system.


The problem with Jack's original post is that it doesn't solve anything. Charging up the spellgems is still going to be in the middle of a bunch of other gems you might learn by accident.

The most simple solution is add an "Are you sure" feature. Have the page refresh and up top where it presently says how much CP you spent, you get a big red "You are about to spend X CP to learn the Spell Y. Are you sure you wish to do this? (Yes) (No)" thing.
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Ongewitter
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PostPosted: Sun Sep 12, 2010 12:24 pm    Post subject: Reply with quote

Teksura wrote:
Ongewitter wrote:
Or just rename them to have Spellgem come first followed by its color?
They should all be sorted neatly next to one another then. This way it's just a huge block that you have to avoid, instead of the little traps we have now.


This is the existing system.

...


The existing system sorts them by name, but the gems' color is the first word. So if I have Purple, Yellow and Green Spellgems, they get sorted by color and things like Potions can get inbetween gems. If you'd put the word Spellgem first followed by its color, all spellgems would still be sorted by color, but they'd all be bundled together.
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BobGeneric
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PostPosted: Sun Jan 02, 2011 9:21 pm    Post subject: Reply with quote

Promote.
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Kandarin
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PostPosted: Thu Sep 05, 2019 9:56 am    Post subject: Reply with quote

Given that the reason for this suggestion was a lack of a confirmation button, I'm going to tow this to Implemented.

Sortable inventories is still one of the quality-of-life holy grails, but it's going to require some deeper structural changes and had better cover every aspect of inventories.
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