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Nexus Clash :: View topic - Bugs and balance minipatch
Joined: Jan 19, 2010 Posts: 1708 Location: Charlotte's Bakery University
Posted: Thu Aug 15, 2019 5:55 am Post subject: Bugs and balance minipatch
A series of updates has been added to the game this morning. This is a smaller patch than many recently and doesn't have a single theme; it's a wide range of bugs and balance issues that we fixed for Breath 5 that fit neatly into the current Breath as well.
Game Mechanics and Balance
● Dark Heart will now always hit factionmates and is unaffected by defense, dodge or automiss chances when attacking factionmates. Dark Heart attacks on factionmates will ignore auras and poisoned clothes.
● Equipped items may now be unequipped while Encumbered.
● Damage absorbed by Inviolate Form now count toward the Damage Taken stat.
● Way of Antitoxin now prevents the Great Wyrm's venom.
● Vials of Wyrm Bile now may be used with Anoint.
● The Great Wyrm has been given a much less frequent respawn rate and is now on the daily tick; it should feel like a big deal when you kill it, and getting killed by a second Wyrm respawning at the AP tick interfered with that.
Quality of Life and Interface
● Released characters have a different icon in the character select screen to distinguish them from Dead characters.
● Invisible characters have a different icon in the character select screen to distinguish them from Hidden characters.
● The potion forgetting button now says what potion forgetting will cost immediately.
● Aura spells (which are useless as direct attacks) no longer appear as options in attack dropdowns.
● Fixed a piece of redundant code that was causing Blood Ice and Soul Ice gathering at lower damage to not work.
● Character resets now correctly remove Prayer Beads.
● Fixed an exploit that allowed mall clothes production to generate clothing items not on the mall pulldown options.
● Potion forgetting is now reducible by MP-reducing effects (Arcane Affinity, Darksoul Cabal); previously it claimed reduction but did not actually reduce the cost.
● Supplemental damage now applies on Touch Attacks such as Agony Curse.
● Passive Regeneration can now be turned off at zero AP.
● The respawn flavor text for Myrmidons and Sorcerers should now appear instead of being overridden by Mortal text.
● Attacking structures while Defensive Stance or Shield of Faith is active now costs 1 MP like attacks on characters/pets do.
● Corrected an issue that made Wraiths sometimes spawn outside of the Death Cascade.
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