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Breaking already marginal skills up so that you have to take the same amount of CP to get the old effect just sounds like unnecessary clutter.
Engineering should probably stay at 10 CP if it's going to be buffed into a competitive source of experience, like Rincewind was discussing in another thread.
Planar Protection could probably just be dropped to 5 CP and have done with it. Splitting it up also makes it into a CP tax for transcends and a discount for angels and demons, since they only have one plane each that's innately hostile to them.
I'm not against breaking out the carpentry & electrical elements of Engineering, but I'd sooner make them worthy of being 10CP than split them into 5 CP skills. Given that the Nexus is theoretically a team-based territory control game, the ability to properly maintain or sabotage buildings could stand to be a little more critical to gameplay. Breaking them into 5CP skills makes it cheaper to invest in grind-specific skills (improving the overall return on investment) and further cements them in the community mindset as pointless skills that don't affect gameplay.
And if you're looking at Planar Protection, I think I'd sooner dump the skill entirely. Let T2 angels & demons roam their respective planes, and let all T3s resist planar damage because they're just that damn tough. If you need to throw T2 transcendents a bone, give them reduced planar damage in both Stygia and Elysium or something.
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