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Nexus Clash :: View topic - Gameplay: Attack uses highest-quality weapon available
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Gameplay: Attack uses highest-quality weapon available

 
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Infested-jerk
Explorer
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Joined: Nov 29, 2011
Posts: 84

PostPosted: Sun Jan 01, 2012 9:43 am    Post subject: Gameplay: Attack uses highest-quality weapon available Reply with quote

I felt this was a radical enough suggestion to make it separate from the general clutter/interface improvement suggestion I made here.

Anyways, my proposed change is this:
1: The attack drop-down shows one entry for each weapon type you can currently attack with.
a: Any items with a magical effect are listed separately
2: When you attack with a weapon that is affected by quality bonuses/penalties, you always attack with the highest quality weapon you possess.
a: The drop-down should show the to-hit % of the weapon that will be used to attack.
b: This would follow Pristine->Good->Average->Worn->Poor->Destroyed from left to right when selecting which weapon to attack with.
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Kandarin
Dreamweaver
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Joined: Jan 19, 2010
Posts: 1904
Location: Charlotte's Bakery University

PostPosted: Mon Jun 10, 2019 3:44 pm    Post subject: Reply with quote

A way to sort this is in the works and exists in an intact form on the b5 devserver.
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