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Nexus Clash :: View topic - Taint spell vs wards
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Taint spell vs wards

 
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Armykid500
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Joined: Mar 24, 2010
Posts: 483

PostPosted: Mon Jul 13, 2015 9:18 am    Post subject: Taint spell vs wards Reply with quote

Is it intended that taint spell doesnt charge you the extra ap vs wards and instead just changes the damage to unholy/reduces the cost? Something like this can completely change how spellcasters wardbash if its true and should be noted if it is.
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SocialJusticeWarrior
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Joined: Apr 25, 2014
Posts: 128

PostPosted: Mon Jul 13, 2015 11:22 am    Post subject: Reply with quote

Attacks vs. wards have always been weird. I had a Divine Herald once who stayed in the Accord of the Sun-touched just so he could do holy damage when bashing, which was necessary since wards ignored the Harbinger of Conquest status's effect of changing all archery attacks to do holy damage.
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Armykid500
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PostPosted: Mon Jul 13, 2015 2:48 pm    Post subject: Reply with quote

Well the most relevant thing about it is that it doesn't cost the extra ap. To be honest even if its not intended it should be because it gives people a reason to actually take the skill and lets spellcasters wardbash. Not too overpowered because you've got to get your mana back and theoretically you should be saving it for the people inside
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Kandarin
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Joined: Jan 19, 2010
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Location: Charlotte's Bakery University

PostPosted: Mon May 06, 2019 11:09 am    Post subject: Reply with quote

This came into being as a bug (it was an omission in the code) but the stance on this within dev team is that it should be embraced as a feature and no longer regarded as a bug. Direct spell combatants are severely disadvantaged in bashing wards (even with this bug) relative to all other combat styles, since they're the only characters that must spend big chunks from a limited pool of MP to do basic ward damage. The least we can do is give them their damage-boosting charged attacks cheaply.

Breath 5 will include significant changes to direct spellcasting combat which will (among other things) rework how spell charged attacks work. For the remainder of Breath 4, however, this bug will be left in place and is considered a feature, not a bug. It is fair game to use.

An upcoming update will allow Deep Spellcraft's Eldritch Blast to be used vs wards, with the same logic added deliberately this time; Eldritch Blast will not charge its customary additional MP when used against a ward.
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