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Nexus Clash :: View topic - Random and Funny: Dumbest suggestion thread 2
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Random and Funny: Dumbest suggestion thread 2
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Thatoneguy
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Joined: Feb 13, 2016
Posts: 17

PostPosted: Fri Jun 24, 2016 2:03 pm    Post subject: Reply with quote

Rename lightspeakers to "creature preachers"
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vvaivi
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Joined: Mar 24, 2016
Posts: 71

PostPosted: Wed Jul 06, 2016 11:05 pm    Post subject: Reply with quote

Fully automatic firearms. You can fire as many bullets at a single target as there are cartridges in your magazine for 1 AP. Every additional shot hits with full damage, but -5% to-hit times the number of additional shots already fired.

First shot: ±0%
Second shot -5%
Third shot -10%
Fourth shot -15%
Fifth shot -20%
Sixth shot -25%
Seventh shot -30%
Eighth shot -35%
Ninth shot -40%
Tenth shot -45%
Eleventh shot -50%
Twelfth shot -55%
Thirteenth shot -60%
Fourteenth shot -65%
Fifteenth shot -70%
Sixteenth shot -75%
Seventeenth shot -80%
Eighteenth shot -85%
Nineteenth shot -90%
Twentieth shot -95%
Twenty-first shot -100%
and so on.

Mortal skill: Cartography 10 CP Your character makes their own Ubermap as they explore.

Mortal skill: I know the way 30 CP Activate Street Smarts for 1 AP 10 MP. When moving to a tile on your Ubermap, movement costs halved but lose 1 XP and 1 HP.

Mortal skill: Explorer 20 CP Activate Exploring for 1 AP 10 MP. When moving to a tile not yet on your Ubermap, movements costs halved and gain 5 XP and 1 HP.
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UsernamePending
Custom Title
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Joined: Oct 12, 2015
Posts: 1085
Location: The United States of America

PostPosted: Thu Jul 07, 2016 1:56 am    Post subject: Reply with quote

Actually, I kinda like the automatic weapon suggestion. But instead of each bullet being rolled, it should roll as one burst shot with all or nothing hitting. Not realistic, but a lot less taxing on the server I'd think
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Onimoz
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Joined: Jan 27, 2010
Posts: 35

PostPosted: Tue Aug 09, 2016 11:38 pm    Post subject: Reply with quote

saulres wrote:
Quote:
- You feel a Gibbering Flesh spring from your body, fueled by your hatred.


If a member of the Sires of Retribution doesn't die within 3 days of respawning, the creature inside it manages to break free, Alien-style, killing the host and arriving on the tile. Aggressive to all of course.

I had the same idea some days ago but for WMs, if you dont kill as a WM in 48 hours you explode and an agresive tentacle spawns. that would be nice.
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happy_trauma
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Joined: May 21, 2010
Posts: 100

PostPosted: Thu Jun 29, 2017 8:38 am    Post subject: Reply with quote

Does the Nexus have hockey sticks? Ice skates? It needs them. This is not a dumb or funny suggestions but an earnest statement from none other than Canadian Hockey Legend Don Cherry.
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RaelCleap
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Joined: May 09, 2015
Posts: 1072

PostPosted: Thu Jun 29, 2017 2:39 pm    Post subject: Reply with quote

happy_trauma wrote:
Does the Nexus have hockey sticks? Ice skates? It needs them. This is not a dumb or funny suggestions but an earnest statement from none other than Canadian Hockey Legend Don Cherry.


All the above and a Machete! (a game filled with Psycho's and not a machete between us?) Please... us slasher fans thirst for this tool of the trade. Twisted Evil
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Aidan
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Joined: Jul 24, 2015
Posts: 540

PostPosted: Fri Apr 06, 2018 2:29 am    Post subject: Reply with quote

Open up a second alignment axis ALA DnD Very Happy

Tanks and Support are Lawful
Tricksters, Survivalists and Petmasters are Neutral
Hunters and Warmages are Chaotic

Only have the alignment displayed in the status screen with no indication of what they do.

They don't do anything.

Sit back with popcorn and watch forums.
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tremor3258
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Joined: Feb 16, 2010
Posts: 134

PostPosted: Fri Apr 06, 2018 6:20 am    Post subject: Reply with quote

Secret displacement system - enough people swimming will cause flooding of coastal squares.
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Rex
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Joined: Apr 24, 2018
Posts: 6

PostPosted: Sun May 06, 2018 8:36 pm    Post subject: Reply with quote

New skills:

Way of the Alcohol - 30 CP
Whenever the Eternal Soldier drinks an alcoholic beverage, he heals 20 hp instead of the usual amount. It also cures him of negative status effects.

Master of Drunkards - 60 CP
While drunk, the Eternal Soldier gets a +5 bonus to hand-to-hand damage, and a 15% defense bonus.

Figured somebody probably already posted something similar, but what the heck, I want my drunken Kung Fu fighter.
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elimyx
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Joined: May 14, 2010
Posts: 33
Location: Marrakun

PostPosted: Mon May 07, 2018 1:21 am    Post subject: Reply with quote

Aidan wrote:
Open up a second alignment axis ALA DnD Very Happy

Tanks and Support are Lawful
Tricksters, Survivalists and Petmasters are Neutral
Hunters and Warmages are Chaotic

Only have the alignment displayed in the status screen with no indication of what they do.

They don't do anything.

Sit back with popcorn and watch forums.


I don't want to live in a world where Wyrm Masters aren't Chaotic Evil Crying or Very sad
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Badziew
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Joined: May 18, 2017
Posts: 96

PostPosted: Fri Dec 14, 2018 7:32 am    Post subject: Reply with quote

This is a two-part proposal.

========

1) Add a new item: Treefiddy.

Extend the searching code to have a low chance to drop a Treefiddy instead of normal drop from tile.
Add special checks to track total number of Treefiddies in game and dynamically adjust its drop chance so that the item remains rare and stops dropping if too much of it exists in Nexus.

The Treefiddy is a "cursed" item: it is a useless, low-weight trinket that cannot be dropped, given away or destroyed on death. It just takes inventory space for no apparent value.

(This is basically the same "drop lock" code as with custom items from Credit Store, but extended to also block giving the item to other characters.)

The Treefiddy also has a mystical ability to duplicate and mutate:
- there is a small chance per tick that a Treefiddy will spawn another Treefiddy in character's inventory (but with a special check to never go above encumbrance limit)
- there is also a small chance per tick that a stack of Treefiddies will spontaneously transmute to a random item

========

2) Add a new wandering monster: Loch Ness Monster

The Loch Ness Monster utilizes the same mechanic as other wandering monsters in the past (walks randomly on the map, attacks everyone, hard to kill, innate regeneration, grants rewards on death).

It also has a few special properties related to Treefiddies:
- it only (re)spawns if there is at least one character posessing a Treefiddy in their inventory, and it always spawns somewhere near them instead of a random location on the map
- each attack of the monster has a small chance to destroy a Treefiddy in target's inventory, in addition to dealing normal damage
- in addition to normal Badge+CP reward on death, the monster also grants a random amount of Treefiddies to each character that dealt damage to it
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honestmistake
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Joined: Feb 12, 2010
Posts: 304

PostPosted: Sat Dec 15, 2018 8:44 am    Post subject: Reply with quote

saulres wrote:
Quote:
- You feel a Gibbering Flesh spring from your body, fueled by your hatred.


If a member of the Sires of Retribution doesn't die within 3 days of respawning, the creature inside it manages to break free, Alien-style, killing the host and arriving on the tile. Aggressive to all of course.


Call it "Explosive Tentacle Murder" and make it a child of everyones favourite skill Wink
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Sanger
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Joined: Jan 26, 2019
Posts: 1

PostPosted: Mon Jan 28, 2019 7:51 am    Post subject: Reply with quote

I like this idea a lot! Sounds eerie as heck. I was always creeped out by Alien. haha
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AuXAuV
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Joined: Oct 09, 2012
Posts: 104

PostPosted: Mon Mar 11, 2019 6:32 pm    Post subject: Reply with quote

Change spell turning so that if a spell turning wizards casts a spell at another spell turning wizard, it becomes a tennis volley until one of the wizards either misses the reflect chance or one runs out of MP.
The real joke is that you'd first need to have two spell turning wizards in the Nexus. Rolling Eyes
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Sweedee
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Joined: May 31, 2012
Posts: 612

PostPosted: Fri May 24, 2019 3:18 pm    Post subject: Reply with quote

Level Skip for 1500 Credits
Skip to Level 20 instantly!
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