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Nexus Clash :: View topic - [Holy Champion Skill] Jericho Shout
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[Holy Champion Skill] Jericho Shout

 
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Sweedee
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Joined: May 31, 2012
Posts: 614

PostPosted: Fri Feb 19, 2016 8:13 pm    Post subject: [Holy Champion Skill] Jericho Shout Reply with quote

Hey, remember this skill? Yeah of course you don't.

I got a few changes to bring it back. Mostly nerfs.

Now a Holy Champion skill instead of a Divine Herald skill.
Now causes a Local effect instead of buffing the user's factionmates. Only the caster, their factionmates, and anyone with Psychic Bloodhound can detect the status. Only people with Psychic Bloodhound (or the caster) can detect its current strength and who cast it.
This effect will fail if the user is trying it on their own Stronghold tile.
Affects all people attacking that particular ward, not just Good characters.
The Local effect lasts as long as the user is on the tile, inside or out. Should the original caster change tiles or die, the effect is wiped.
The Local effect has a counter equal to 10 * Caster Level. Bonus damage dealt to a ward or fortification is detracted from the status effect's stock on a one-for-one basis (so anyone attacking an affected ward deducts 2, and anyone attacking the fortifications deducts 1). The effect ends once the stock is reduced to zero or lower.
This can be recast on an area, but can only send the stock up as high as the new caster's level and will fail if this means no increase. So, a level 26 angel trying to 'overwrite' a level 30 caster's pristine Jericho Shout would accomplish nothing, and simply fails.
All attacks that hit a faction ward in that area deal +2 damage. This is after the multiplier for being Tier 1 or Tier 2.
All attacks that hit fortifications in the area deal +1 damage.
Cost increased from 1 AP and 10 MP to 2 AP and 15 MP.

You could in fact remain camped on a spot invisibly and cast Jericho Shout, then simply wait.
Another option, if the casting angel remains alive enough for a prolonged raid, is that rebounding raiders will have an easier time breaking down the stronghold ward to continue fighting.
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"Everybody is a genius. But if you judge a fish by its ability to climb a tree, it will live its whole life believing that it is stupid."
Albert Einstein


Last edited by Sweedee on Mon Feb 22, 2016 1:57 pm; edited 2 times in total
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Sweedee
Elite Member
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Joined: May 31, 2012
Posts: 614

PostPosted: Mon Feb 22, 2016 1:55 pm    Post subject: Reply with quote

Editing so that only bonus damage reduces stock. -2 if someone strikes a factional ward, -1 if someone strikes the fortifications.

I thought about it while shopping, and Zamiel pointed it out; counting in the actual damage being dealt means this ends way too soon.

Now, it's 150 hits into a ward, or 300 into fortifications, for this to actually end. Or, of course, remove the shouting angel.

Another note: I only said using this on your own stronghold tile will cause it to fail. You could camp out invisibly, wait for someone to set up, then Jericho Shout will take effect.
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"Everybody is a genius. But if you judge a fish by its ability to climb a tree, it will live its whole life believing that it is stupid."
Albert Einstein
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