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Nexus Clash :: View topic - Innate Armor Decay for Fallen, Dodge Decay for Redeemed
Both could be 60 CP child skills, causing a status effect similar to Agony Curse/Blood Curse.
The conventional version would be attacking debuffs more in keeping with how their skills are structured now:
-Armor decay by 1 point of soak for each say 15 HP sacrificed for a Fallen.
-Dodge decay by 2% for each 5MO sacrificed for a Redeemed.
This can be versus their respective focus on demons and angels.
The less conventional, but more in keeping with their roles as survivors, would be as defensive debuffs, with the equivalent exchange value of MO or HP for the debuff, triggered in a way similar to defensive auras. This could make the discovered Fallen or Redeemed less appealing as a target when found in the wild.
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