Don't have an account yet? You can create one. Registered players can create up to three free characters to battle, team up with your friends and explore the worlds of the Nexus! To create a character once you have registered, click on Game Map at the top of the page.
Joined: Nov 13, 2011 Posts: 117 Location: United States
Posted: Thu Aug 30, 2012 3:26 pm Post subject: Equipping attacks
You should have the ability to equip attacks either from the the inventory pane through a checkbox or something. (This would mean learned spells and innate attacks need to be shown in the inventory pane somewhere...)
If an attack is checked, it shows up in the attack dropdown; if an attack is not checked, it doesn't show up.
Why? _________________ |The Devil On Your Shoulder 4407 | Mira Lasan 1724 | Officer Horwood 1763 | A Ghast 5143 | A Velociraptor 3721 | Father Christmas 3115 |
I can remember when my corruptor carried around 30 spellgems to snack on. The drop-down went down a long way. Urgh. _________________ |The Devil On Your Shoulder 4407 | Mira Lasan 1724 | Officer Horwood 1763 | A Ghast 5143 | A Velociraptor 3721 | Father Christmas 3115 |
I wanted to suggest similar. Man having 5 attack spells learned is tough. But then also all gems, and glyph gems and aura gems showing up as attack spells. Not to mention those 10% fists and kicks there is too much going on. I'd like to narrow down my pane to my high damage spell and my auto hit spell, my spell wand and a gem or two. _________________ Alternative Heroes, we're the best. petep has agony curse.
<GK> I now have 3 puppies, and 3 kittens, thinking about eating them
My wizard currently has 24 attacks in the drop down, and this is after dumping some gems in the safe last week, something to limit down to the one/two I actually want to keep would be nice.
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum