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Nexus Clash Forum Index
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  Topic: Down For Maintence
karek

Replies: 81
Views: 40359

PostForum: Announcements   Posted: Mon Aug 04, 2014 1:12 am   Subject: Down For Maintence
By the way, you guys should make sure you're not using your NC password for anything else, anywhere, on the entire Internet.


This is unrelated to the current issue, but this game runs on PHP whic ...
  Topic: Interface: change how damage resistance is displayed
karek

Replies: 6
Views: 2284

PostForum: Suggestions Dump   Posted: Wed Jul 17, 2013 7:48 pm   Subject: Interface: change how damage resistance is displayed
http://colorfilter.wickline.org/
  Topic: Bug/QoL -- Interface Issue
karek

Replies: 5
Views: 4138

PostForum: Squashed Bugs   Posted: Sun Jun 16, 2013 12:32 pm   Subject: Bug/QoL -- Interface Issue
I'm talking about the whole right frame when is in actual size 308px wide on the game map and in actual size 268px wide on the pad/inventory/board sections.

They have the same assigned width but b ...
  Topic: Bug/QoL -- Interface Issue
karek

Replies: 5
Views: 4138

PostForum: Squashed Bugs   Posted: Sat Jun 15, 2013 1:08 pm   Subject: Bug/QoL -- Interface Issue
Not really since the map interface is already bigger, when you switch to inventory or notes you lose frame width, and likely has the extra space needed. The alternative is making the button text small ...
  Topic: Bug/QoL -- Interface Issue
karek

Replies: 5
Views: 4138

PostForum: Squashed Bugs   Posted: Sat Jun 15, 2013 11:47 am   Subject: Bug/QoL -- Interface Issue
The right hand map interface changes size when switched off of map and in the inventory option spellgems break onto a new line partially due to this(the frame is too small).

Anyway, yeah, makes spe ...
  Topic: [Quality of Life]: Removing Using Inventory Items Cost
karek

Replies: 4
Views: 3428

PostForum: Suggestions Dump   Posted: Thu Oct 25, 2012 2:04 am   Subject: [Quality of Life]: Removing Using Inventory Items Cost
Books still run a % to give experience. If they were a sure thing, sure I'd agree they should be exempt but it isn't and in this case the example you provide sounds a lot like raiding with books since ...
  Topic: [Quality of Life]: Removing Using Inventory Items Cost
karek

Replies: 4
Views: 3428

PostForum: Suggestions Dump   Posted: Wed Oct 24, 2012 9:33 pm   Subject: [Quality of Life]: Removing Using Inventory Items Cost
In some cases there seems to be logic behind the implementation of an AP cost to use inventory items and in a lot there doesn't seem to be. I find myself wondering why even bother with this mechanic w ...
  Topic: Admin Game Playing Rules
karek

Replies: 64
Views: 29230

PostForum: Out-of-Character Discussion   Posted: Wed Oct 24, 2012 9:11 pm   Subject: Admin Game Playing Rules
Alternatively they could be the alignment faction leaders and be able to promote people to set up strongholds for those factions, if they're still around, with special rules.

'Cause, you know, that ...
  Topic: Admin Game Playing Rules
karek

Replies: 64
Views: 29230

PostForum: Out-of-Character Discussion   Posted: Wed Oct 24, 2012 6:10 pm   Subject: Admin Game Playing Rules
Pretty much what daeriel said, I feel it is unrealistic to have admin characters step out of the factioned game, both because it wouldn't really stop someone determined to interfere and it is somewhat ...
  Topic: Admin Game Playing Rules
karek

Replies: 64
Views: 29230

PostForum: Out-of-Character Discussion   Posted: Wed Oct 24, 2012 1:28 pm   Subject: Admin Game Playing Rules
Bob and the other Admins having a log of admin tool use is enough oversight.

There are a number of reasons and situations where using tool modified characters would be appropriate so long as thei ...
  Topic: New Breath Questions
karek

Replies: 50
Views: 22046

PostForum: Out-of-Character Discussion   Posted: Tue Oct 23, 2012 8:06 pm   Subject: New Breath Questions
People won't stop leveling off of newbies because of free CP, unless you're arguing that it's such a huge advantage that they'll outlevel the new players to the point that it won't be worth experience ...
  Topic: New Breath Questions
karek

Replies: 50
Views: 22046

PostForum: Out-of-Character Discussion   Posted: Tue Oct 23, 2012 4:17 pm   Subject: New Breath Questions
That is pretty much exactly the proposal Bob rejected last year.


The original issue with the achievement badges being carried over was that Bob didn't want characters starting at level 1 with a ...
  Topic: A list of questions related to the level 1 player experience
karek

Replies: 35
Views: 15782

PostForum: Out-of-Character Discussion   Posted: Sun Oct 21, 2012 5:51 pm   Subject: A list of questions related to the level 1 player experience
I just had a random thought, goes something like this;

If Damage Soaked>Damage Dealt then Pre-bonus Experience = Pre-soak Damage

Should help solve the problem of mortals not having any reason ...
  Topic: [Combat] Slight cooldown timer between attacks
karek

Replies: 4
Views: 4231

PostForum: Game Mechanics Discussion   Posted: Fri Oct 19, 2012 2:23 pm   Subject: [Combat] Slight cooldown timer between attacks
This already exists though functionally there's probably not much benefit beyond blocking tab spamming.
  Topic: Fallen/Redeemed faction mechanics
karek

Replies: 6
Views: 5023

PostForum: Build Advice   Posted: Wed Oct 17, 2012 6:50 pm   Subject: Fallen/Redeemed faction mechanics
Fixing this as a bug seems almost like removing one of the few possible benefits the class currently has, and not even a particularly impressive one at that.

Not to say that that excludes it as a b ...
 
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