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Nexus Clash Forum Index
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  Topic: Fortifications Change
catvom

Replies: 7
Views: 115

PostForum: Suggestion Drafts   Posted: Wed Jan 13, 2021 9:40 am   Subject: Fortifications Change
Or make it not apply to pets?
  Topic: Unenchanted Weapon is missing in the Place Pull-down Menu
catvom

Replies: 1
Views: 149

PostForum: Bug Reporting   Posted: Tue Nov 17, 2020 8:22 am   Subject: Unenchanted Weapon is missing in the Place Pull-down Menu
This happens with me also.

The nonenchanted and enchanted items are stacking, and you cannot pick which one to interact with without dropping one randomly.

I have seen this on [url=https://www.n ...
  Topic: Fixing Divine Herald
catvom

Replies: 2
Views: 505

PostForum: Suggestion Drafts   Posted: Wed May 13, 2020 7:47 am   Subject: Fixing Divine Herald
My personal experience from when feral melee DH.

The "gimmick" for this class is that they are the Good aligned hunter class, the mirror to the VW if you will. Hence the movement, ES, De ...
  Topic: Newspapers - incorporate current events
catvom

Replies: 7
Views: 1180

PostForum: Suggestion Drafts   Posted: Thu Jan 30, 2020 8:47 am   Subject: Newspapers - incorporate current events
This would be awesome
  Topic: Cannot attack ward with grenades
catvom

Replies: 6
Views: 1263

PostForum: Squashed Bugs   Posted: Mon Jan 13, 2020 3:58 pm   Subject: Re: Cannot attack ward with grenades
How about changing it so that it works like a "normal" AoE attack and not only destroys the selected target but also all the other targets set up in a location... and perhaps also hits chara ...
  Topic: Faction Safe Bug
catvom

Replies: 3
Views: 914

PostForum: Squashed Bugs   Posted: Thu Jan 09, 2020 8:30 am   Subject: Faction Safe Bug
Looking at the RRF safe it seems to me that it sorts the list in question by colour and then number of charges. It appears to ignore the spell name for sorting and discarding, which is why Plscks dis ...
  Topic: Setting up FAKs to set places/stockpile
catvom

Replies: 14
Views: 1905

PostForum: Suggestion Drafts   Posted: Wed Jan 01, 2020 11:04 am   Subject: Setting up FAKs to set places/stockpile
Kandarin, thanks for the big dev response, that cleared up some stuff for me. I don't think I ever realised that picking items up had changed to 0ap action.

Yeah well, with that in mind it makes no ...
  Topic: Setting up FAKs to set places/stockpile
catvom

Replies: 14
Views: 1905

PostForum: Suggestion Drafts   Posted: Tue Dec 31, 2019 10:12 am   Subject: Setting up FAKs to set places/stockpile
Imagine thinking that picking-up items not costing AP made the game go 'easymode', ahahaha, what a bloody craic.

Sac stated "In addition to the plethora of changes made in past patches to &quo ...
  Topic: Tainted Bond
catvom

Replies: 7
Views: 1396

PostForum: Suggestion Drafts   Posted: Wed Dec 11, 2019 9:01 am   Subject: Tainted Bond
Sorry, but 13 unholy + up to 13 supplemental damage on every attack for 0mp is way too powerful.

Adjust the CP cost, adjust the mp cost, or make it work more like Martial Spellcraft, or do somethin ...
  Topic: The Low-Level Characters' AP is Too Damn Low
catvom

Replies: 6
Views: 1268

PostForum: Suggestion Drafts   Posted: Thu Dec 05, 2019 8:19 am   Subject: The Low-Level Characters' AP is Too Damn Low
Ooops, I didn't mean to nerf low level respawns, those figures were based off the pre halfed respawn (where respawn cost = level) Smile

Basic idea still holds though. Level 1 - 10 respawn costs the s ...
  Topic: Interface: Potions pane not sorting correctly
catvom

Replies: 4
Views: 1314

PostForum: Bug Reporting   Posted: Wed Dec 04, 2019 8:34 am   Subject: Interface: Potions pane not sorting correctly
Also happening with (only) one of my guys:

https://www.nexusclash.com/modules.php?name=Game&op=character&id=8959

Just in case more examples helps you track down the cause
  Topic: The Low-Level Characters' AP is Too Damn Low
catvom

Replies: 6
Views: 1268

PostForum: Suggestion Drafts   Posted: Tue Dec 03, 2019 10:40 am   Subject: The Low-Level Characters' AP is Too Damn Low
I believe that this came about to offset the increased respawn cost of higher level characters. It used to be that the respawn cost was equal to your level, so any character would respawn and turn up ...
  Topic: HP Healed Badge Requirements Are Too Damn High
catvom

Replies: 3
Views: 919

PostForum: Suggestion Drafts   Posted: Tue Dec 03, 2019 10:07 am   Subject: HP Healed Badge Requirements Are Too Damn High
In my opinion, CP badges shouldn't be something you just get along with normal play, they should be rewarded for extra effort put towards that specific goal.

If anything, I believe that the books ...
  Topic: [Event] Halloween 2019
catvom

Replies: 55
Views: 9652

PostForum: Announcements   Posted: Tue Nov 05, 2019 8:25 am   Subject: [Event] Halloween 2019
https://www.nexusclash.com/modules.php?name=Game&op=character&id=3628

Bob Ross wishs to return to the happy little plane of Kaleidescopia, it has been too long
  Topic: Faction Initiates and communication.
catvom

Replies: 1
Views: 731

PostForum: Squashed Bugs   Posted: Thu Oct 31, 2019 8:38 am   Subject: Faction Initiates and communication.
Seems to work fine for me. I had Bob Ross (3628) join AYS and immediately posted a test message to the chatbox (while an initiate), and it worked fine.

The wiki confirms that Initiate should be ab ...
 
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