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Nexus Clash Forum Index
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  Topic: Cannot attack ward with grenades
catvom

Replies: 4
Views: 54

PostForum: Bug Reporting   Posted: Mon Jan 13, 2020 3:58 pm   Subject: Re: Cannot attack ward with grenades
How about changing it so that it works like a "normal" AoE attack and not only destroys the selected target but also all the other targets set up in a location... and perhaps also hits chara ...
  Topic: Faction Safe Bug
catvom

Replies: 2
Views: 100

PostForum: Bug Reporting   Posted: Thu Jan 09, 2020 8:30 am   Subject: Faction Safe Bug
Looking at the RRF safe it seems to me that it sorts the list in question by colour and then number of charges. It appears to ignore the spell name for sorting and discarding, which is why Plscks dis ...
  Topic: Setting up FAKs to set places/stockpile
catvom

Replies: 14
Views: 404

PostForum: Suggestion Drafts   Posted: Wed Jan 01, 2020 11:04 am   Subject: Setting up FAKs to set places/stockpile
Kandarin, thanks for the big dev response, that cleared up some stuff for me. I don't think I ever realised that picking items up had changed to 0ap action.

Yeah well, with that in mind it makes no ...
  Topic: Setting up FAKs to set places/stockpile
catvom

Replies: 14
Views: 404

PostForum: Suggestion Drafts   Posted: Tue Dec 31, 2019 10:12 am   Subject: Setting up FAKs to set places/stockpile
Imagine thinking that picking-up items not costing AP made the game go 'easymode', ahahaha, what a bloody craic.

Sac stated "In addition to the plethora of changes made in past patches to &quo ...
  Topic: Tainted Bond
catvom

Replies: 4
Views: 198

PostForum: Suggestion Drafts   Posted: Wed Dec 11, 2019 9:01 am   Subject: Tainted Bond
Sorry, but 13 unholy + up to 13 supplemental damage on every attack for 0mp is way too powerful.

Adjust the CP cost, adjust the mp cost, or make it work more like Martial Spellcraft, or do somethin ...
  Topic: The Low-Level Characters' AP is Too Damn Low
catvom

Replies: 6
Views: 360

PostForum: Suggestion Drafts   Posted: Thu Dec 05, 2019 8:19 am   Subject: The Low-Level Characters' AP is Too Damn Low
Ooops, I didn't mean to nerf low level respawns, those figures were based off the pre halfed respawn (where respawn cost = level) Smile

Basic idea still holds though. Level 1 - 10 respawn costs the s ...
  Topic: Interface: Potions pane not sorting correctly
catvom

Replies: 2
Views: 183

PostForum: Bug Reporting   Posted: Wed Dec 04, 2019 8:34 am   Subject: Interface: Potions pane not sorting correctly
Also happening with (only) one of my guys:

https://www.nexusclash.com/modules.php?name=Game&op=character&id=8959

Just in case more examples helps you track down the cause
  Topic: The Low-Level Characters' AP is Too Damn Low
catvom

Replies: 6
Views: 360

PostForum: Suggestion Drafts   Posted: Tue Dec 03, 2019 10:40 am   Subject: The Low-Level Characters' AP is Too Damn Low
I believe that this came about to offset the increased respawn cost of higher level characters. It used to be that the respawn cost was equal to your level, so any character would respawn and turn up ...
  Topic: HP Healed Badge Requirements Are Too Damn High
catvom

Replies: 3
Views: 253

PostForum: Suggestion Drafts   Posted: Tue Dec 03, 2019 10:07 am   Subject: HP Healed Badge Requirements Are Too Damn High
In my opinion, CP badges shouldn't be something you just get along with normal play, they should be rewarded for extra effort put towards that specific goal.

If anything, I believe that the books ...
  Topic: [Event] Halloween 2019
catvom

Replies: 55
Views: 3104

PostForum: Announcements   Posted: Tue Nov 05, 2019 8:25 am   Subject: [Event] Halloween 2019
https://www.nexusclash.com/modules.php?name=Game&op=character&id=3628

Bob Ross wishs to return to the happy little plane of Kaleidescopia, it has been too long
  Topic: Faction Initiates and communication.
catvom

Replies: 1
Views: 188

PostForum: Bug Reporting   Posted: Thu Oct 31, 2019 8:38 am   Subject: Faction Initiates and communication.
Seems to work fine for me. I had Bob Ross (3628) join AYS and immediately posted a test message to the chatbox (while an initiate), and it worked fine.

The wiki confirms that Initiate should be ab ...
  Topic: Keening of the Damned
catvom

Replies: 6
Views: 368

PostForum: Squashed Bugs   Posted: Thu Sep 26, 2019 7:11 am   Subject: Keening of the Damned
I'm pretty sure there were no less than three Advocates present, which is pretty unusual and would explain the apparent failure.

That sounds about right. I know that [url=https://www.nexusclash.co ...
  Topic: Keening of the Damned
catvom

Replies: 6
Views: 368

PostForum: Squashed Bugs   Posted: Wed Sep 25, 2019 7:16 am   Subject: Keening of the Damned
It certainly affected my character. Ash J. Williams (8959)


- Jack Burton destroyed a Glyph of Protection vs Evil protecting this location! (2019-09-25 10:41:47).
- 6 Demon Bag, an Ancient Gremli ...
  Topic: Dev Blog: Badges and what to do about them
catvom

Replies: 32
Views: 2275

PostForum: Out-of-Character Discussion   Posted: Mon Sep 16, 2019 6:18 pm   Subject: Dev Blog: Badges and what to do about them

CP Loss Characters Percentile
0 219 76.0%
5 13 80.6%
10 11 84.4%
15 5 86.1%
20 7 88 ...
  Topic: Dev Blog: Badges and what to do about them
catvom

Replies: 32
Views: 2275

PostForum: Out-of-Character Discussion   Posted: Fri Sep 06, 2019 9:23 am   Subject: Dev Blog: Badges and what to do about them
Dunno if I have the [url=https://www.nexusclash.com/modules.php?name=Game&op=character&id=3627]grindiest character in the game, but it's got to be close, so I thought I should weigh in.

I 1 ...
 
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