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Search found 17 matches
Nexus Clash Forum Index
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  Topic: New Revenant Skill: Anesthetic Saliva
TaylerIsh

Replies: 2
Views: 124

PostForum: Suggestion Drafts   Posted: Thu Aug 12, 2021 4:24 am   Subject: New Revenant Skill: Anesthetic Saliva
Again revenants and vampires. Yes.
Looking at the list of possible effects for a revenant, I once again noticed that sometimes it is necessary to bite the PM. This is a real test, in fact, which take ...
  Topic: Hiding for special pets.
TaylerIsh

Replies: 11
Views: 855

PostForum: Suggestion Drafts   Posted: Thu Aug 12, 2021 2:39 am   Subject: Hiding for special pets.
I don't think it makes sense for most pets. It would be fun if the WM got some kind of trapdoor spider pet that could hide though.

For the majority, it probably does not. The spider trap idea is in ...
  Topic: Hiding for special pets.
TaylerIsh

Replies: 11
Views: 855

PostForum: Suggestion Drafts   Posted: Thu Aug 12, 2021 2:36 am   Subject: Hiding for special pets.
It seems like in the situation where you have a pet, it's safer inside! You should probably just dismiss the pet though, it only costs 15mp to re-summon it. I could see not wanting to if you got the e ...
  Topic: Hiding for special pets.
TaylerIsh

Replies: 11
Views: 855

PostForum: Suggestion Drafts   Posted: Thu Aug 12, 2021 2:32 am   Subject: Hiding for special pets.
In-universe, keeping a pet hidden where no one walking through will notice and keeping a pet prepped and ready to fight at a moment's notice even when you're offline would have to be mutually exclusiv ...
  Topic: Hiding for special pets.
TaylerIsh

Replies: 11
Views: 855

PostForum: Suggestion Drafts   Posted: Wed Aug 11, 2021 12:58 am   Subject: Hiding for special pets.
Pets do not give shadows outside, so the only way that the bats would reveal your position is by someone stepping inside.

I could see some reason for pets to be able to “hide” but it would have to ...
  Topic: Hiding for special pets.
TaylerIsh

Replies: 11
Views: 855

PostForum: Suggestion Drafts   Posted: Sun Aug 08, 2021 10:22 am   Subject: Hiding for special pets.
I play as a revenant. I can summon bats. But this skill is almost never used by me for one simple reason: it is impossible to hide with them. They give out the presence of a character in a tile.
Ther ...
  Topic: Patch Notes - 17th July
TaylerIsh

Replies: 17
Views: 1176

PostForum: Announcements   Posted: Tue Jul 20, 2021 10:13 am   Subject: Patch Notes - 17th July
Hello. I'll try my luck in an expired promotion.
Well... Khem... Bella. Replace Expert Melee Combat with a new skill.
Sorry for being late. I was away for a long time.

https://www.nexusclash.co ...
  Topic: Bats and Revenants
TaylerIsh

Replies: 2
Views: 368

PostForum: Suggestions Dump   Posted: Tue Feb 09, 2021 10:19 am   Subject: Bats and Revenants
The latest idea for bats.
Limit on inflicting damage per hit.
We have a swarm of bats. I'm thinking of limiting the damage to one non-mass attack-10. Indeed, in one blow you cannot kill a whole swar ...
  Topic: Bats and Revenants
TaylerIsh

Replies: 2
Views: 368

PostForum: Suggestions Dump   Posted: Tue Feb 09, 2021 1:54 am   Subject: Bats and Revenants
Hello again. After playing for a while as a revenant bat, I got a few thoughts ...
Why not give the bat animus extra dodge when it has a swarm of bats? Like a simulacrum of a liche. Perhaps it will b ...
  Topic: Patch Notes - 21st December
TaylerIsh

Replies: 10
Views: 1833

PostForum: Announcements   Posted: Fri Dec 25, 2020 8:50 am   Subject: Patch Notes - 21st December
I just can't hide in the new world. More precisely, the concealment is reset after some time without messages. This is normal?
(Google translate says hello)
  Topic: Patch Notes - 3rd December
TaylerIsh

Replies: 10
Views: 1709

PostForum: Announcements   Posted: Thu Dec 03, 2020 7:35 am   Subject: Patch Notes - 3rd December
We already have a Ziggurat in Stygia. Will he be involved?
  Topic: Fairy(RP)
TaylerIsh

Replies: 0
Views: 451

PostForum: Recruitment   Posted: Tue Nov 24, 2020 7:39 am   Subject: Fairy(RP)
And so ... Greetings to all!
Recently, I got the idea of ​​a small fellowship. And I will become her first follower.
This "underfraction" is a kind of role-playing game.
I inv ...
  Topic: Add some low-tier Neutral Mobs to Laurentia
TaylerIsh

Replies: 52
Views: 5828

PostForum: Suggestions Dump   Posted: Wed Oct 28, 2020 6:15 am   Subject: Add some low-tier Neutral Mobs to Laurentia
Well, "pets".
1 level-1 HP, 10 MP, 25% hit chance. 2 damage defenses. Wandering light.
Interlevel-15 HP, 15 MP, 35% hit chance. 5% protection. 3 damage. Defense. Cat
Level 2 - 20 HP, 40 M ...
  Topic: Add some low-tier Neutral Mobs to Laurentia
TaylerIsh

Replies: 52
Views: 5828

PostForum: Suggestions Dump   Posted: Tue Oct 27, 2020 11:46 pm   Subject: Add some low-tier Neutral Mobs to Laurentia
An observation that may prove helpful: since last night we've (effectively) had neutral wandering mobs running around in Laurentia as proposed by the OP, and dozens of player characters have attacked ...
  Topic: Various necromancy
TaylerIsh

Replies: 5
Views: 1076

PostForum: Implemented Suggestions   Posted: Thu Sep 10, 2020 11:50 pm   Subject: Various necromancy
These are all pretty cool ideas that ram into the problem of having to compete with the Lich's already-solid lineup of skills. Lich is tight enough on CP that you have to miss on one or two really goo ...
 
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