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Nexus Clash Forum Index
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  Topic: Grind Badges Unlocking New Mortal Skills
SaltedSalmon

Replies: 21
Views: 436

PostForum: Suggestion Drafts   Posted: Sat Jan 16, 2021 10:51 am   Subject: Grind Badges Unlocking New Mortal Skills
I completely agree with Fellis in that frankly the game needs better endgame content. That would be the key problem to solve, and which I don't think (but please correct me if I'm wrong, I'll be delig ...
  Topic: Grind Badges Unlocking New Mortal Skills
SaltedSalmon

Replies: 21
Views: 436

PostForum: Suggestion Drafts   Posted: Thu Jan 14, 2021 10:38 pm   Subject: Grind Badges Unlocking New Mortal Skills
Really? Because honestly, that was a really fun design prompt. I love those - seriously, thanks. No, the stuff that feels like bullying is how you've asked for more activity here in the past, but then ...
  Topic: Grind Badges Unlocking New Mortal Skills
SaltedSalmon

Replies: 21
Views: 436

PostForum: Suggestion Drafts   Posted: Thu Jan 14, 2021 8:17 pm   Subject: Grind Badges Unlocking New Mortal Skills
You've asked for people to post more in this forum on the Discord, but it feels like you're trying to shut this down on what looks like personal, emotional reasons.
Why do you have to make the situat ...
  Topic: Grind Badges Unlocking New Mortal Skills
SaltedSalmon

Replies: 21
Views: 436

PostForum: Suggestion Drafts   Posted: Wed Jan 13, 2021 11:11 pm   Subject: Grind Badges Unlocking New Mortal Skills

...not really? This is making a ton of assumptions about, well, everything, that makes me wonder if you read my post or gave it a fair shake at all. This is not a particularly hard game to play - yo ...
  Topic: Grind Badges Unlocking New Mortal Skills
SaltedSalmon

Replies: 21
Views: 436

PostForum: Suggestion Drafts   Posted: Mon Jan 11, 2021 7:06 pm   Subject: Grind Badges Unlocking New Mortal Skills
The listed bonuses are just examples, they can be toned down or even completely redesigned to not break the metagame, so it is not a problem.
Actually, its a massive problem.
Because every class can ...
  Topic: Grind Badges Unlocking New Mortal Skills
SaltedSalmon

Replies: 21
Views: 436

PostForum: Suggestion Drafts   Posted: Mon Jan 11, 2021 10:44 am   Subject: Grind Badges Unlocking New Mortal Skills
Oh no man. I think we talked about this back with the Badge CP nerf, and the general conclusion most people had was that there's no reason to reward people for performing the same act 500 or 1000 time ...
  Topic: Painkillers Tweak
SaltedSalmon

Replies: 2
Views: 115

PostForum: Suggestion Drafts   Posted: Sat Dec 26, 2020 2:03 pm   Subject: Painkillers Tweak
Good suggestion right now but would need to be undone for B5 as Resistances make you immune to the additional effects of spells.
  Topic: What if more tiles were unique? +Tile Suggestion Megathread
SaltedSalmon

Replies: 3
Views: 240

PostForum: Suggestion Drafts   Posted: Tue Nov 24, 2020 11:38 am   Subject: What if more tiles were unique? +Tile Suggestion Megathread
Thinking about it, maybe corrupting a single tile is too small a feat? What if corrupting a set of tiles was what causes things to happen? For a example based on the current Breath, maybe corrupting a ...
  Topic: Dev Blog: Badges and what to do about them
SaltedSalmon

Replies: 34
Views: 6884

PostForum: Out-of-Character Discussion   Posted: Tue Nov 24, 2020 11:35 am   Subject: Dev Blog: Badges and what to do about them

We did ask for comment, and it's been over a year in which some players have joined or rejoined
And so, I'm bumping this.

I had a idea earlier of having a Mixed system. Here's how it would work: ...
  Topic: Random and Funny: Dumbest suggestion thread 2
SaltedSalmon

Replies: 246
Views: 80331

PostForum: Out-of-Character Discussion   Posted: Wed Nov 18, 2020 10:18 pm   Subject: Random and Funny: Dumbest suggestion thread 2
I ended up posting the above suggestion seriously so I guess it doesn't count anymore.
Moving on.

David's Secret - Lightspeaker Skill
Deal +10 damage with slings when attacking a huge character.
  Topic: More drinks, more drunkness
SaltedSalmon

Replies: 0
Views: 114

PostForum: Suggestion Drafts   Posted: Wed Nov 18, 2020 8:00 pm   Subject: More drinks, more drunkness
I've had enough of megathreads, they're no longer cool.

On existing alcohol, Absinthe is a pretty strong brand. It should make you Drunk for a bit longer than other beer.

As for new suggestions, ...
  Topic: Summoned corpses should get extended shelf-life
SaltedSalmon

Replies: 3
Views: 225

PostForum: Implemented Suggestions   Posted: Tue Nov 17, 2020 5:57 pm   Subject: Summoned corpses should get extended shelf-life
This actually seems to happen semi-often so slowing down the decay time, even by just 15 seconds, would probably be appreciated.
  Topic: Innate Weapon Megathread
SaltedSalmon

Replies: 9
Views: 1252

PostForum: Suggestion Drafts   Posted: Mon Nov 16, 2020 4:09 pm   Subject: Innate Weapon Megathread
I now feel that the Divine Herald innates should have a 10%~ chance to give you 1 AP or cause a second attack, like a weaker Wheel of Righteousness, since it somewhat syncs with rider abilities poweri ...
  Topic: Add some low-tier Neutral Mobs to Laurentia
SaltedSalmon

Replies: 51
Views: 1923

PostForum: Suggestion Drafts   Posted: Sun Nov 15, 2020 2:49 pm   Subject: Add some low-tier Neutral Mobs to Laurentia
Do you think some mobs should give item drops? We already had the candy corn for killing monsters this Halloween, after all.

I made this comment thinking of only getting drops from more boss-like m ...
  Topic: Ideas for Faction Upgrades Megathread
SaltedSalmon

Replies: 10
Views: 412

PostForum: Suggestion Drafts   Posted: Sun Nov 15, 2020 2:45 pm   Subject: Ideas for Faction Upgrades Megathread

Reinforced Stronghold (All Factions, daily cost) - Fortifications gain 25% resistance to all damage types, except fire.

In Nexus War, there were upgrades that boosted maximum ward strength. We've ...
 
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