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Nexus Clash Forum Index
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  Topic: Parry Change
SaltedSalmon

Replies: 3
Views: 346

PostForum: Suggestion Drafts   Posted: Wed Jul 14, 2021 9:15 pm   Subject: Parry Change
I was thinking that it could just be Dodge (https://wiki.nexuscla.sh/wiki/index.php?title=Dodge) but for Soak.
So like, if Hand-to-Hand users get a bit of extra evasion, then melee users get a bit of ...
  Topic: Kill Thonk
SaltedSalmon

Replies: 6
Views: 300

PostForum: Suggestion Drafts   Posted: Sun May 30, 2021 11:11 am   Subject: Kill Thonk
I was thinking of a way to make a bombastic reward for B5 and I had a genius idea: Killing Thonk.
I think that if someone kills a Thonk character then it should be announced in global chat and the p ...
  Topic: What if more tiles were unique? +Tile Suggestion Megathread
SaltedSalmon

Replies: 5
Views: 755

PostForum: Suggestion Drafts   Posted: Sat May 22, 2021 6:11 am   Subject: What if more tiles were unique? +Tile Suggestion Megathread
Say, how about something for the Radiant Armories/Iron Garrisons?

I was thinking you could join a small competition by going to one of them, like "How many angels/demons can you kill?", a ...
  Topic: Rebalancing Enchanted Grenades
SaltedSalmon

Replies: 8
Views: 430

PostForum: Suggestion Drafts   Posted: Wed May 19, 2021 9:23 pm   Subject: Rebalancing Enchanted Grenades

One of the core B5 changes is that the responsibility to maintain enchanted items is being shifted from enchanters to the users of those enchants. It's being made much harder for an enchant to truly ...
  Topic: Stygian bees (Wyrm master)
SaltedSalmon

Replies: 4
Views: 436

PostForum: Implemented Suggestions   Posted: Mon Mar 29, 2021 4:37 pm   Subject: Stygian bees (Wyrm master)
What a threatening message.
  Topic: The Low-Level Characters' AP is Too Damn Low
SaltedSalmon

Replies: 8
Views: 1989

PostForum: Suggestion Drafts   Posted: Thu Mar 11, 2021 5:12 pm   Subject: The Low-Level Characters' AP is Too Damn Low
Say, if we do this change, can we also make it so skills that increase the AP CAP also increase your AP gain, so everyone reaches the cap at roughly the same time?
For example, lets use Eternal Soldi ...
  Topic: Morality - What's the Purpose?
SaltedSalmon

Replies: 29
Views: 2420

PostForum: Out-of-Character Discussion   Posted: Wed Mar 03, 2021 9:19 am   Subject: Morality - What's the Purpose?
Problem with all the posts suggesting "MO inertia" is that it makes playing as Fallen/Redeemed even harder,
Under the tentative rules from GreatCatatonic, we could still allow Redemption/Fa ...
  Topic: Morality - What's the Purpose?
SaltedSalmon

Replies: 29
Views: 2420

PostForum: Out-of-Character Discussion   Posted: Tue Feb 09, 2021 6:40 am   Subject: Morality - What's the Purpose?
Okay so, I just want to say a few things.
The system we have now is pretty bad, since its awkward in how it grades people as good-evil, so I'd like to have it reworked.

But not being able to kill ...
  Topic: Grind Badges Unlocking New Mortal Skills
SaltedSalmon

Replies: 22
Views: 2146

PostForum: Suggestions Dump   Posted: Sat Jan 16, 2021 10:51 am   Subject: Grind Badges Unlocking New Mortal Skills
I completely agree with Fellis in that frankly the game needs better endgame content. That would be the key problem to solve, and which I don't think (but please correct me if I'm wrong, I'll be delig ...
  Topic: Grind Badges Unlocking New Mortal Skills
SaltedSalmon

Replies: 22
Views: 2146

PostForum: Suggestions Dump   Posted: Thu Jan 14, 2021 10:38 pm   Subject: Grind Badges Unlocking New Mortal Skills
Really? Because honestly, that was a really fun design prompt. I love those - seriously, thanks. No, the stuff that feels like bullying is how you've asked for more activity here in the past, but then ...
  Topic: Grind Badges Unlocking New Mortal Skills
SaltedSalmon

Replies: 22
Views: 2146

PostForum: Suggestions Dump   Posted: Thu Jan 14, 2021 8:17 pm   Subject: Grind Badges Unlocking New Mortal Skills
You've asked for people to post more in this forum on the Discord, but it feels like you're trying to shut this down on what looks like personal, emotional reasons.
Why do you have to make the situat ...
  Topic: Grind Badges Unlocking New Mortal Skills
SaltedSalmon

Replies: 22
Views: 2146

PostForum: Suggestions Dump   Posted: Wed Jan 13, 2021 11:11 pm   Subject: Grind Badges Unlocking New Mortal Skills

...not really? This is making a ton of assumptions about, well, everything, that makes me wonder if you read my post or gave it a fair shake at all. This is not a particularly hard game to play - yo ...
  Topic: Grind Badges Unlocking New Mortal Skills
SaltedSalmon

Replies: 22
Views: 2146

PostForum: Suggestions Dump   Posted: Mon Jan 11, 2021 7:06 pm   Subject: Grind Badges Unlocking New Mortal Skills
The listed bonuses are just examples, they can be toned down or even completely redesigned to not break the metagame, so it is not a problem.
Actually, its a massive problem.
Because every class can ...
  Topic: Grind Badges Unlocking New Mortal Skills
SaltedSalmon

Replies: 22
Views: 2146

PostForum: Suggestions Dump   Posted: Mon Jan 11, 2021 10:44 am   Subject: Grind Badges Unlocking New Mortal Skills
Oh no man. I think we talked about this back with the Badge CP nerf, and the general conclusion most people had was that there's no reason to reward people for performing the same act 500 or 1000 time ...
  Topic: Painkillers Tweak
SaltedSalmon

Replies: 3
Views: 443

PostForum: Suggestions Dump   Posted: Sat Dec 26, 2020 2:03 pm   Subject: Painkillers Tweak
Good suggestion right now but would need to be undone for B5 as Resistances make you immune to the additional effects of spells.
 
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