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Nexus Clash Forum Index
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  Topic: Bank Lockboxes
Lagn

Replies: 0
Views: 65

PostForum: Suggestion Drafts   Posted: Tue Aug 24, 2021 9:20 pm   Subject: Bank Lockboxes
Add lockboxes to Banks, storing various valuables. Require a set of lockpicks to open. They reset every day. Essentially, something to make lockpicking actually worthwhile. Same concept could apply to ...
  Topic: [Enchant] New enchantment type: self-repair
Lagn

Replies: 7
Views: 262

PostForum: Suggestion Drafts   Posted: Tue Jul 27, 2021 5:02 am   Subject: [Enchant] New enchantment type: self-repair
Why would someone use this enchant type over the durability enchant? Perhaps it could be rolled into the durability enchant effect.
  Topic: Conduit Skill: Alchemical Breakdown
Lagn

Replies: 1
Views: 114

PostForum: Suggestion Drafts   Posted: Sun Jul 25, 2021 4:48 am   Subject: Conduit Skill: Alchemical Breakdown
Got this idea after looking at the faction safe and seeing dozens of unused Planar Protection potions lying around. Essentially- Alchemical Transmutation for potions.

Allows the Conduit to break do ...
  Topic: Consuming Blood Ice Resets HP to Max
Lagn

Replies: 1
Views: 174

PostForum: Squashed Bugs   Posted: Sat Jun 19, 2021 5:41 am   Subject: Consuming Blood Ice Resets HP to Max
Consuming Blood Ice when under the effects of Bloodlust's bonus HP from Adrenal Healing results in the HP being reset to the max. The particular instance I observed was when I took Blood Ice at 1 tick ...
  Topic: Hovering Over Names Provides Physical Description
Lagn

Replies: 1
Views: 206

PostForum: Suggestion Drafts   Posted: Thu Jun 17, 2021 7:37 am   Subject: Hovering Over Names Provides Physical Description
See title. Thought it'd be a nice addition after seeing that heavy objects have descriptions if you hover over them. Currently hovering over a name gives the class, so some other solution would have t ...
  Topic: Status Effects Visible on Aspect
Lagn

Replies: 0
Views: 195

PostForum: Suggestion Drafts   Posted: Sat Jun 12, 2021 5:10 am   Subject: Status Effects Visible on Aspect
It'd be a nice bit of flavor if certain status effects affected your aspect. For example, if you are Drunk, your Aspect could show that "they are visibly drunk" or if you're in Wolf form you ...
  Topic: Energize not providing XP
Lagn

Replies: 5
Views: 353

PostForum: Squashed Bugs   Posted: Sat Jun 12, 2021 12:37 am   Subject: Energize not providing XP
- You summon divine forces to bolster the magic of Lewis the Scholar and grant 10 points of magical power to them. You gain 0 experience points. (2021-06-12 07:33:59).
- You summon divine forces to b ...
  Topic: Energize not providing XP
Lagn

Replies: 5
Views: 353

PostForum: Squashed Bugs   Posted: Fri Jun 11, 2021 6:58 pm   Subject: Energize not providing XP
- You summon divine forces to bolster the magic of Takeda and grant 10 points of magical power to them. You gain 0 experience points. (2021-06-12 01:56:45).
- You summon divine forces to bolster the ...
  Topic: Badge Grinds- Level Up
Lagn

Replies: 4
Views: 390

PostForum: Implemented Suggestions   Posted: Mon May 24, 2021 11:54 pm   Subject: Badge Grinds- Level Up
Instead of instantly granting CP, I think a way to make badge grinds more interesting/less of a power spike is to make them require XP to "level up" past the max and gain additional CP. Each ...
  Topic: Shadows Visible on Minimap
Lagn

Replies: 0
Views: 343

PostForum: Suggestion Drafts   Posted: Mon Apr 05, 2021 1:35 pm   Subject: Shadows Visible on Minimap
Small QoL suggestion- shadows from lit buildings being shown on the minimap would be useful as opposed to having to look through building descriptions all the time. Perhaps the lightbulb outside a bui ...
  Topic: Cloak of Water Regen on Tick
Lagn

Replies: 1
Views: 470

PostForum: Suggestion Drafts   Posted: Mon Mar 29, 2021 10:26 pm   Subject: Cloak of Water Regen on Tick
Cloak of Water (and Cloak of Quicksand) regenerates HP, but only on actions. To make it slightly more useful, I propose that it also regenerates HP on game ticks (15 minute intervals, not status ticks ...
  Topic: Shepherd Skills XP Buff
Lagn

Replies: 1
Views: 338

PostForum: Implemented Suggestions   Posted: Mon Mar 29, 2021 9:21 am   Subject: Shepherd Skills XP Buff
Currently Energize grants 1/10th of the XP that healing HP would. Even ignoring the MP cost, this makes it a pretty inefficient way of gaining XP. This is surely intended to some extent since being be ...
  Topic: Morality - What's the Purpose?
Lagn

Replies: 29
Views: 3045

PostForum: Out-of-Character Discussion   Posted: Mon Mar 01, 2021 1:09 pm   Subject: Morality - What's the Purpose?
Problem with all the posts suggesting "MO inertia" is that it makes playing as Fallen/Redeemed even harder, or even "respeccing" between Breaths or via Character Reset. These two m ...
  Topic: Morality - What's the Purpose?
Lagn

Replies: 29
Views: 3045

PostForum: Out-of-Character Discussion   Posted: Sun Feb 28, 2021 9:15 pm   Subject: Morality - What's the Purpose?
Perhaps a way to fix the problem of "washing away genocide by building a few doors" is to divide morality into subcategories. Let's say, combat and healing MO is graded along a line of -40 t ...
  Topic: Mortal Skill: Moral Compass
Lagn

Replies: 1
Views: 304

PostForum: Suggestions Dump   Posted: Sat Feb 27, 2021 10:04 pm   Subject: Mortal Skill: Moral Compass
Child skill of Sense Morality, allows you to see the exact MO value of other characters. Can also raise or lower own MO in increments of one for 3 AP and 5 MP.
 
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