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Nexus Clash Forum Index
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  Topic: Vesbia the Purified
AuXAuV

Replies: 2
Views: 1954

PostForum: Club Jörmungandr   Posted: Fri May 07, 2021 8:59 pm   Subject: Vesbia the Purified
The original pdf is visible to the public again.
It's always bittersweet to revisit how many interesting people interacted with Vesbia in the past.

Vesuvius perseveres. As does the being known as ...
  Topic: You laughed at EM, You laughed at CO, Now who is laughing?
AuXAuV

Replies: 5
Views: 727

PostForum: Club Jörmungandr   Posted: Fri May 07, 2021 6:35 pm   Subject: You laughed at EM, You laughed at CO, Now who is laughing?
You may be thinking to yourself "But I don't want to get EM because (insert blatant excuse)."

Well the good news is that as a token of good will, you can click "Use" on an encha ...
  Topic: Allow magical (renamed) items to be destroyed
AuXAuV

Replies: 11
Views: 2715

PostForum: Implemented Suggestions   Posted: Mon Feb 24, 2020 7:30 am   Subject: Allow magical (renamed) items to be destroyed
As brought up on discord:

Magical items have always had an unintended pay-to-win aspect: they cannot be destroyed and removed from your inventory.
This makes it a valuable advantage to place on yo ...
  Topic: Durability enchants affect death decay of other enchantments
AuXAuV

Replies: 1
Views: 921

PostForum: Suggestions Dump   Posted: Sun Jan 19, 2020 10:59 pm   Subject: Durability enchants affect death decay of other enchantments
The current meta behind enchantments prefers homogeny, but durability enchantments in particular go unused because of how situational they are.
An easy buff that would make them more viable is to hav ...
  Topic: Rev passive regen is reversed to daytime instead of night
AuXAuV

Replies: 2
Views: 1388

PostForum: Squashed Bugs   Posted: Wed Jan 08, 2020 10:39 pm   Subject: Rev passive regen is reversed to daytime instead of night
Revenant's passive regen occurs during daytime AP ticks in Valhalla, instead of night.
This happens on a rev that is not a daywalker.
  Topic: Sentient Spellbook's official build thread
AuXAuV

Replies: 3
Views: 1746

PostForum: Out-of-Character Discussion   Posted: Sun Dec 15, 2019 11:46 am   Subject: Re: Sentient Spellbook's official build thread
Stage 1 (mortal life):
lv1: Planar Protection + all Exploration Badges
lv1: Search & Sense Magic (essentials)
lv1: Strength (more inventory size)
lv1-2: Engineering, Lockpicking (for future fa ...
  Topic: [Script] Conglomerated Library
AuXAuV

Replies: 141
Views: 62719

PostForum: Out-of-Character Discussion   Posted: Thu Aug 15, 2019 5:59 pm   Subject: [Script] Conglomerated Library
As it was only mentioned on discord:
Greasemonkey 4 broke backwards compatibility with scripts for previous versions.
If and when libC 4.x is released it will include a polyfill to resolve this bug. ...
  Topic: Passive Regeneration on Hellhounds does not upgrade them
AuXAuV

Replies: 1
Views: 1318

PostForum: Squashed Bugs   Posted: Thu Jun 06, 2019 8:10 am   Subject: Passive Regeneration on Hellhounds does not upgrade them
- Your Hellhound has been automatically rejuvenated. You spent 17 Magic Points. (2019-06-06 07:00:02).
Afterwards they were still a hellhound, not a Nether Hound.
  Topic: Passive Regeneration for pets skips MP reductions
AuXAuV

Replies: 2
Views: 1331

PostForum: Squashed Bugs   Posted: Mon Jun 03, 2019 6:32 pm   Subject: Passive Regeneration for pets skips MP reductions
When a pet is auto-rejuvenated by Passive Regeneration it uses the full base cost, skipping any MP reductions provided by Darksoul Cabal or other sources.
- Your Nether Hound has been automatically r ...
  Topic: Potions do not appear in menu for brewing
AuXAuV

Replies: 2
Views: 1432

PostForum: Squashed Bugs   Posted: Mon Jun 03, 2019 8:54 am   Subject: Potions do not appear in menu for brewing
Potions recipes no longer appear in the drop-down menu for creating alchemical items.

It is still possible to brew the potions by bypassing the UI menu (such as when using the shortcut button in li ...
  Topic: Random and Funny: Dumbest suggestion thread 2
AuXAuV

Replies: 247
Views: 93270

PostForum: Out-of-Character Discussion   Posted: Mon Mar 11, 2019 6:32 pm   Subject: Random and Funny: Dumbest suggestion thread 2
Change spell turning so that if a spell turning wizards casts a spell at another spell turning wizard, it becomes a tennis volley until one of the wizards either misses the reflect chance or one runs ...
  Topic: Amusing Things Seen In Game 5: The Thrilling Sequel
AuXAuV

Replies: 1070
Views: 360827

PostForum: Out-of-Character Discussion   Posted: Fri Jan 25, 2019 10:29 pm   Subject: Amusing Things Seen In Game 5: The Thrilling Sequel
Seen on Libby C:
- Owen Grady said, "Can you provide the power I seek. I shall see I suppose."
- (2 times) Owen Grady attacked you with a Sub-Machine Gun and hit for 7 points of piercing d ...
  Topic: Recalling memories into spells wastes a memory
AuXAuV

Replies: 0
Views: 1191

PostForum: Squashed Bugs   Posted: Tue Jan 01, 2019 7:19 pm   Subject: Recalling memories into spells wastes a memory
- As you hold your Stone Dart you think of Missing You, a Carved Oak Tentacle Staff, wishing you had it once again. Right before your eyes Stone Dart glows with a mystical power as it becomes Missing ...
  Topic: Arcane Affinity Does Not Affect Attacks vs. Structures
AuXAuV

Replies: 1
Views: 1189

PostForum: Squashed Bugs   Posted: Tue Dec 25, 2018 5:28 pm   Subject: Arcane Affinity Does Not Affect Attacks vs. Structures
Wizard's Arcane Affinity does not grant the 25% MP reduction for attacks made with base spells against structures.

Spellwands are not affected/still fine. Spells such as autohits still have full MP ...
  Topic: What did your character do today: Topic 2
AuXAuV

Replies: 1154
Views: 365134

PostForum: Out-of-Character Discussion   Posted: Sat Dec 01, 2018 9:29 pm   Subject: What did your character do today: Topic 2
- Tyrsha has maxxed out! (2018-12-01 17:45:44).
 
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