Crafting
From NexusClash Wiki
The crafting skills Bowyer, Smithing and Gunsmithing allows the creation of items if you have the required materials and are in a suitable location. (Bowyer: Bows; Smithing: Melee Weapons, Armor and Thrown weapons; Gunsmithing: Guns respectively) With the basic version of the skill you can create items up to Average Quality, with the Master Version Pristine Quality Items can be made. All recipes have an additional XP bonus and AP cost based on the item crafted.
Contents |
Smithing
Smithing allows the crafting of the following weapons in factories:
Carving Knife (4xp / 2AP)
Chainsaw (14xp)
Cutlass (10xp)
Dagger (4xp bonus)
Harpoon (?xp)
Hatchet (6xp/3AP extra)
Katar (?xp bonus)
Rapier (?xp)
Saber (10xp)
Spear (8xp)
- 2 Piece of Wood
- 1 Rock
Sword (10xp)
Tarnished Sword (10xp)
Torch (8xp)
Chainmail Shirt (20xp)
Fireman's Jacket (10xp)
Leather Cuirass (4xp)
Leather Jacket (4xp)
Plate Cuirass (20xp)
Suit of Light Body Armor (20xp)
Suit of Military Encounter Armor (30xp)
Suit of Police Riot Armor (20xp)
Gunsmithing
Gunsmithing allows the crafting of:
Ammunition is manufactured from a Small Bottle of Gunpowder (and a Lead Brick is also required for Lead Bullets). Each bottle will take 5AP to craft one of the following:
- 10x Lead Bullets
- 4x Pistol Clips
- 2x Rifle Magazines
- 2x SMG Magazines
- 6x Shotgun Shells
Double-Barrelled Shotgun (12xp)
Flamethrower (16 xp / 8AP)
Flintlock Pistol (? xp)
Harpoon Gun (? xp)
Pistol (8xp)
Pump Action Shotgun (16xp)
Rifle (16xp)
Sub-Machine Gun (12xp)
Taser (14xp)
Marrakunian Soul Cannon The Marrakunian Soul Cannon is a special weapon whose design needs to be found before it can be crafted.
Bowyer
- One Piece of Wood gives 2 Quivers of Arrows (5AP at basic bowyer level)
Bows
Long Bow (14xp)
Short Bow (6xp)
Sling (8xp/4AP)
Compound Bow (10xp)
Virtuecaster (16xp)
The Virtuecaster is a special weapon whose design needs to be found before it can be crafted.
AP cost and experience
[The 1 June 2010 update invalidated this information, AP expenditure varies with item now]
XP gained for crafting is 12*quality level + a base amount depending on the item crafted.
The 6 quality levels respectively: destroyed, broken, worn, average, good, pristine
| AP cost and XP return for smithing | ||||||||
| Action | AP cost with skill | XP reward | ||||||
| Repair | Smithing | Mastersmith | ||||||
| Repair | up to good, per step | 10 | 7 | 5 | 10 | |||
| from good to pristine | - | - | 8 | 10 | ||||
| Craft | destroyed | - | 10 | 10 | base+12 | |||
| broken | - | 20 | 20 | base+24 | ||||
| worn | - | 30 | ? | base+36 | ||||
| average | - | 40 | 40 | base+48 | ||||
| good | - | - | 70 | base+60 | ||||
| pristine | - | - | 80 | base+72 | ||||
